Tnua - A Character Controller for Bevy.
Tnua ("motion" in Hebrew) is a floating character controller, which means that instead of constantly touching the ground the character floats above it, which makes many aspects of the motion control simpler.
Tnua can use Rapier or XPBD, and supports both the 2D and 3D versions of both with integration crates:
- For Rapier 2D, add the bevy-tnua-rapier2d crate.
- For Rapier 3D, add the bevy-tnua-rapier3d crate.
- For XPBD 2D, add the bevy-tnua-xpbd2d crate.
- For XPBD 3D, add the bevy-tnua-xpbd3d crate.
- Third party integration crates. Such crates should depend on bevy-tnua-physics-integration-layer and not the main bevy-tnua crate.
Note that both integration crate (bevy-tnua-<physics-backend>
) and the main bevy-tnua
crate are required, and that the main plugin from both crates should be added.
- Supports both 2D and 3D versions of Rapier and XPBD
- Running
- Jumping
- Crouching
- Variable height jumping
- Coyote time
- Jump buffer
- Running up/down slopes/stairs
- Tilt correction
- Moving platforms
- Rotating platforms
- Animation helpers (not the animation itself, but Tnua has facilities that help deciding which animation to play)
- Jump/fall through platforms
- Air actions
$ cargo run --bin <demo-name> --features <physics-backend>
Where <demo-name>
is the name of the demo and <physics-backend>
is either rapier2d
, rapier3d
, xpbd2d
or xpbd3d
. Make sure to match the dimensionality of the backend (2D or 3D) to that of the demo. For example, to run the 3D platformer with XPBD, use this:
$ cargo run --bin platformer_3d --features xpbd3d
- Check out the demos' entry points to see how the plugins and the player character entities are being set.
- Check out the character control systems to see how to control the character's motion and special movement actions.
- Check out the character animating systems to see how to use information from Tnua for character animation.
Tnua is broken into different crates that update separately, so this is broken into multiple tables. The version of bevy-tnua-physics-integration-layer must be the same for both the main bevy-tnua crate and the integration crates.
bevy | bevy-tnua-physics-integration-layer | bevy-tnua |
---|---|---|
0.13 | 0.2 | 0.15 |
0.12 | 0.1 | 0.13-0.14 |
bevy | bevy-tnua-physics-integration-layer | bevy-tnua-rapier | bevy_rapier |
---|---|---|---|
0.13 | 0.2 | 0.3 | 0.25 |
0.12 | 0.1 | 0.2 | 0.24 |
0.12 | 0.1 | 0.1 | 0.23 |
bevy | bevy-tnua-physics-integration-layer | bevy-tnua-xpbd | bevy_xpbd |
---|---|---|---|
0.13 | 0.2 | 0.2 | 0.4 |
0.12 | 0.1 | 0.1 | 0.3 |
bevy | bevy-tnua | bevy_rapier |
---|---|---|
0.12 | 0.12 | 0.23 |
0.11 | 0.8 - 0.11 | 0.22 |
0.10 | 0.1 - 0.7 | 0.21 |
The following were used for coding the math and physics of Tnua:
- "Floating capsule" and running mechanics:
- Jumping mechanics:
- bevy_mod_wanderlust - the original inspiration for this mod, and where I got the floating capsule video from. I ended up creating my own plugin because bevy_mod_wanderlust does not support 2D.
- Rapier itself has a character controller. It's not a floating character controller, but it's integrated with the physics engine itself and uses that privilege to work out some of the problems the floating model is used to address.
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.