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Riemer van Rozen committed Nov 11, 2024
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* Paul Klint and Riemer van Rozen. "Micro-Machinations: A DSL for Game Economies". In: *Proceedings of the International Conference on Software Language Engineering.* Vol. 8225. LNCS. Springer, 2013. DOI: [10.1007/978-3-319-02654-1_3](https://doi.org/10.1007/978-3-319-02654-1_3)

# Workshop Papers
* Elisabeth Kletsko and Riemer van Rozen. "Advanced Game Engine Wizardry for Visual Programming Environments". In: *Proceedings of the Workshop on Programming Abstractions and Interactive Notations, Tools, and Environments, PAINT.* ACM, 2024. *To appear*. DOI: [10.1145/3689488.3689992](https://doi.org/10.1145/3689488.3689992) Preprint: [PDF](assets/papers/PAINT2024_preprint.pdf)
* Elisabeth Kletsko and Riemer van Rozen. "Advanced Game Engine Wizardry for Visual Programming Environments". In: *Proceedings of the Workshop on Programming Abstractions and Interactive Notations, Tools, and Environments, PAINT.* ACM, 2024. DOI: [10.1145/3689488.3689992](https://doi.org/10.1145/3689488.3689992) Preprint: [PDF](assets/papers/PAINT2024_preprint.pdf)
* Dennis Vet and Riemer van Rozen. "The Puzzle Forecast: Tutorial Analytics Predict Trial and Error". In: *Proceedings of the International Conference on the Foundations of Digital Games, FDG 2024 – as part of the Workshop on Procedural Content Generation, PCG 2024*. ACM, 2024. DOI: [10.1145/3649921.3659854](https://doi.org/10.1145/3649921.3659854)
* Riemer van Rozen. "Game Engine Wizardry for Programming Mischief". In: *Proceedings of the Workshop on Programming Abstractions and Interactive Notations, Tools, and Environments, PAINT.* ACM, 2023. DOI: [10.1145/3623504.3623570](https://doi.org/10.1145/3623504.3623570)
* Riemer van Rozen, Georgia Samaritaki, and Joris Dormans. "Debugging Procedural Level Designs with Mental Maps". In: *In: Proceedings of the International Conference on the Foundations of Digital Games, FDG 2022 – as part of the Workshop on Procedural Content Generation, PCG 2022*. ACM, 2022. DOI:
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