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adde vie demo
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Riemer van Rozen committed Jun 6, 2024
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Expand Up @@ -5,47 +5,42 @@ author: Riemer van Rozen
affiliation: CWI
city: Amsterdam
country: The Netherlands
date: 2024-03-18 12:40:00 +0100
date: 2024-06-06 20:40:00 +0100
categories: blog post
---
<div style="padding-left: 20px; padding-bottom: 10px; padding-top: 10px; float: right; width: 50%; text-align: center; font-weight: bold;">
<img src="/assets/Vie_banner.jpg" style="width: 80%; border: 1px solid black;">
<div style="padding-top: 10px">
Vie Banner
</div>
</div>

The [SEN Symposum](https://www.sen-symposium.nl) is the
National Symposium on Software Engineering in The Netherlands.

At the event, I will give a short talk on ``Vie is A Game Changer''.
Here, I share a demo video that illustrates the tutorial of the Lost Bunny example.
The video explains how novices can create a simple 2D game that is immediately playable.
At the symposium, I will give a short talk entitled ``Vie is A Game Changer''.
You can find the abstract below.
Here, I share a demo video of a tutorial (Dutch) showing the Lost Bunny example [3].
The video illustrates how novices can quicly create a simple 2D game that is immediately playable.

<div style="padding-left: 10px; padding-right: 10px; padding-bottom: 10px; padding-top: 10px; float: right; width: 100%; text-align: center; font-weight: bold;">
<figure class="video_container">
<video controls="true" allowfullscreen="true" width="100%">
<source src="/assets/Vie_demo_EN_subtitles.mp4">
<source src="/assets/Vie_demo_NL_subtitles.mp4">
</video>
</figure>
<div style="padding-top: 10px">
Design your own fun rules [3].
Zelf Leuke Spelregels Ontwerpen [3].
</div>
</div>

The original version is in Dutch.
I have also created an English version of the demo.

<div style="padding-left: 10px; padding-right: 10px; padding-bottom: 10px; padding-top: 10px; float: right; width: 100%; text-align: center; font-weight: bold;">
<figure class="video_container">
<video controls="true" allowfullscreen="true" width="100%">
<source src="/assets/Vie_demo_NL_subtitles.mp4">
<source src="/assets/Vie_demo_EN_subtitles.mp4">
</video>
</figure>
<div style="padding-top: 10px">
Zelf Leuke Spelregels Ontwerpen [3].
Design your own fun rules [3].
</div>
</div>

Read more about Vie [here](/Vie/).

### Abstract
Educating novices in the art of programming is a key challenge in software engineering education. To develop their skills, novices rely on feedback to understand the effects of gradual code changes. However, programming environments lack suitable mechanisms for perceiving how changes affect running programs. As a result, forming mental models about cause-and-effect relationships is hard, and learning how to program can be tedious and frustrating.
To make the learning experience more engaging and fun, we propose a combination of game-based learning and live programming. In particular, we study how to create visual programming environments and tutorials that: a) bring the code to life through game design and play; and b) introduce immediate feedback, with every minor code change, for exploring immediate effects.
Expand All @@ -56,4 +51,4 @@ Our work is still ongoing. We report initial experiences, describe preliminary i
1. Riemer van Rozen. "Cascade: A Meta-Language for Change, Cause and Effect". In: *Proceedings of the International Conference on Software Language Engineering.* ACM, 2023. DOI: [10.1145/3623476.3623515](https://doi.org/10.1145/3623476.3623515)
2. Riemer van Rozen. "Game Engine Wizardry for Programming Mischief". In: *Proceedings of the Workshop on Programming Abstractions and Interactive Notations, Tools, and Environments, PAINT.* ACM, 2023. DOI: [10.1145/3623504.3623570](https://doi.org/10.1145/3623504.3623570)
3. Riemer van Rozen. 2023. Zelf Leuke Spelregels Ontwerpen. In CWI Open Dag,
Weekend van de Wetenschap, 7 Oktober 2023.
Weekend van de Wetenschap, 7 Oktober 2023. [PDF](/assets/CWI_Open_Dag_2023_Opdrachten.pdf)

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