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Waveshaper Audio Distortion JSFX Plug-in for Reaper DAW

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WaveDist - Waveshaper Audio Distortion

A stereo audio distortion plugin written in EEL2 for JSFX in the Reaper Digital Audio Workstation.

Table of Contents

General Info

This project makes things sound bad, but in a good way. It relies on a handful of waveshaping algorithms to produce differing kinds of overdrive and distortion. The harmonic ratios and the balance between even and odd harmonics varies by algorithm, with some sounding better on certain musical sources than others. There's no hard-and-fast rules here, so just use your ears.

The Input Rectification control can lend itself to some neat octave-doubling effects too!

Features

There are controls for Input and Output levels, along with a few other sliders:

Main User Interface

There is also a drop-down selector box for selecting which waveshaper is active:

Algorithm Drop-down Selector

Each option in the drop-down has an associated slider to control it:

  1. leaky-integrator -> Integrator Tc
  2. soft-knee -> Soft-Clip Knee
  3. cubic -> Cubic Harmonic Balance
  4. warp -> Warp K Level

The Input Rectification is always active and can be used in addition to the active waveshaper. It controls the amount by which the input signal is recified and can be set to 0.0 to disable it.

To Do

  • Add a Wet/Dry control (Reaper has a per-effect global one already so this may be redundant)
  • Add oversampling + filtering to reduce aliasing artifacts

Status: This project is maintained but considered complete. Additional features are unlikely to be added.

Installation

To use this project, install it locally into your systems's /Reaper/Effects folder. On Windows 10, JSFX effects are usually located in %appdata%\Reaper\Effects. You may want to install it into another folder within that folder, such as %appdata%\Reaper\Effects\vulcu.

Algorithms

This project uses the following algorithms for waveshaping and signal limiting:

 1) soft clip alg:        y[n] = (1.5*x[n]) - (0.5*x[n]^3);
 2) leaky integrator alg: y[n] = ((1 - A) * x[n]) + (A * y[n - 1]);
 3) soft knee clip alg:   y[n] = x[n] / (K * abs(x[n]) + 1);
 4) cubic soft clip alg:  y[n] = (1.5 * threshold * HardClip(x[n])) -
                                ((0.5 * HardClip(x[n])^3) / threshold);
 5) warp alg: y[n] = (((x[n] * 1.5) - (0.5 * x[n]^3)) * (((2 * K) / (1 - K))
                    + 1)) / ((abs((x[n] * 1.5) - (0.5 * x[n]^3)) 
                    * ((2 * K) / (1 - K))) + 1);
 6) rectify alg: y[n] = ((1 - R) * softclip(x[n])) + (|softclip(x[n])| * R);

References:

  1. Aarts, R.M., Larsen, E., and Schobben, D., 2002, 'Improving Perceived Bass and Reconstruction of High Frequencies for Band Limited Signals' Proc. 1st IEEE Benelux Workshop MPCA-2002, pp. 59-71
  2. Arora et al., 2006, 'Low Complexity Virtual Bass Enhancement Algorithm for Portable Multimedia Device' AES 29th International Conferance, Seoul, Korea, 2006 September 2-4
  3. Gerstle, B., 2009, 'Tunable Virtual Bass Enhancement', [ONLINE] http:rabbit.eng.miami.edu/students/ddickey/pics/Gerstle_Final_Project.pdf
  4. Yates, R. and Lyons, R., 2008, 'DC Blocker Algorithms' IEEE Signal Processing Magazine, March 2008, pp. 132-134

(C) 2017-2021, Winry R. Litwa-Vulcu