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interactive components, unless the media is a <a>media alternative for text</a> that is clearly labeled as such | |||
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<p class="note">"Synchronized" refers to all audio and video content intended to be played according to the same time base (i.e., in the same video file or multimedia experience). Images and sounds that are out of synch with each other (intentionally or unintentionally) are included by the definition. Asynchronous sound, for example, is still being experienced in the context of time-based, synchronized media.</p> |
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"according to the same time base" sounds overly convoluted/impenetrable. perhaps something simpler, like "at the same time", "in parallel", or similar?
I think we've been trying to avoid "e.g.", "i.e.", and so on for simpler language. maybe replace here with "that is" or "for instance"?
maybe expand a bit what's mean by "Asynchronous sound", again using simpler language? Maybe a bit wordy, but something like "For instance, even if a video only includes 'incidental' music that does not explicitly synchronise with any of the visuals, ..."
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BTW, Patrick, "asynchronous" here is meant in its most basic meaning: "not existing or happening at the same time". It doesn't need to be incidental. It could be a voice over. It could be the 'natural sound' replaced by music, etc. It is any visual and audio which do not correspond. Even though they are not in synch it is still "synchronized media", which is about the shared time base of the playback. The definition is about the medium, not the message/material carried on it.
TF agreed to rewording. Noted it's not perfect, especially because it does not capture synch beyond video/audio
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interactive components, unless the media is a <a>media alternative for text</a> that is clearly labeled as such | |||
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<p class="note">"Synchronized" refers to all audio and video content presented in the same multimedia experience (whether combined in a single file or played in the same time base). Images and sounds that are out of synch with each other (intentionally or unintentionally) are included by the definition. Asynchronous sound, for example, is still being experienced in the context of time-based, synchronized media.</p> |
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<p class="note">"Synchronized" refers to all audio and video content presented in the same multimedia experience (whether combined in a single file or played in the same time base). Images and sounds that are out of synch with each other (intentionally or unintentionally) are included by the definition. Asynchronous sound, for example, is still being experienced in the context of time-based, synchronized media.</p> | |
<p class="note">"Synchronized" refers to all audio and video content presented in the same multimedia experience (whether combined in a single file or played at the same time). Images and sounds that are out of synch with each other (intentionally or unintentionally) are included by the definition. Asynchronous sound, for example, is still being experienced in the context of time-based, synchronized media.</p> |
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I think the aspect of "in a single file" is orthogonal.
I initially thought perhaps ""whether they just happen to play at the same time, or are formally synchronised to happen in conjunction at specific times"" for the parenthetical.
Would love to see if there's a better way to explain the "synchronize" is intended as "simultaneous", but that this also hinges of whether or not there's actual important content/information being conveyed.
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related #4398
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"this also hinges of whether or not there's actual important content/information being conveyed" How is importance relevant? Importance matters in what gets audio described, but seem irrelevant to a discussion on audio-video synchronization.
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as in whether the synchronisation itself conveys meaning/content/information. muzak set over a slideshow does not, while audio cues specifically hitting specific images do
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Muzak is still information. There is no normative language here about "important". It's just 'information'. I think folks are cross-circuiting the 'important visual' concept in audio descriptions with the notion of synchronized, which is just an amalgam of two time-based media.
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interactive components, unless the media is a <a>media alternative for text</a> that is clearly labeled as such | |||
</p> | |||
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<p class="note">"Synchronized" refers to all audio and video content presented in the same multimedia experience (whether combined in a single file or played in the same time base). Images and sounds that are out of synch with each other (intentionally or unintentionally) are included by the definition. Asynchronous sound, for example, is still being experienced in the context of time-based, synchronized media.</p> |
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<p class="note">"Synchronized" refers to all audio and video content presented in the same multimedia experience (whether combined in a single file or played in the same time base). Images and sounds that are out of synch with each other (intentionally or unintentionally) are included by the definition. Asynchronous sound, for example, is still being experienced in the context of time-based, synchronized media.</p> | |
<p class="note">"Synchronized" refers to audio and video content presented in the same multimedia experience, whether combined in a single file or played at the same time. Both the visual and audio need to be "presenting information", for example, seeing and hearing people speaking. A presentation with a background track would be considered synchronized if both the visual information and the background audio are conveying information.</p> |
My suggestion on call:
We also discussed adding examples. |
RE the alternative of adding an example, @dbjorge suggested the following on the May 16 call: Example: A website presents a slideshow with some background music. If the background music is presenting information, then it is synchronized media. If the background music is synchronized with the slideshow using a time-based interactive component - for example, a pause/play button that affects both the slideshow and the music - then it is also synchronized media. Otherwise, it is not synchronized media. |
I don't understand what that first sentence means. The value of the background music is irrelevant. The fact there is an audio track that is timed with the video is what makes it possible to add audio descriptions. That is the only consideration we have in regard to our definition of "synchronized" in the context of audio-video. @alastc I similarly don't understand the additions you have incorporated into your suggestion 'Both the visual and audio need to be "presenting information".' Do you mean that audio isn't just dead air? I recommend making the first sentence: "If background music is part of the video, it is synchronized media." That addresses a direct question we had.
I also find we are getting into the weeds discussing time-based interactive components. If someone wants to create a separate example for an experience that accepts timed user actions, go ahead. But the specific issue here is confusion of what "synchronized" means in regard to audio-video. All we seem to be doing here is more comprehensively confusing things. I had a discussion this weekend with someone who does weekly AV broadcasts. They confirmed my prior opinion that anyone involved in this field will immediately grasp a concept of a "time base" in regard to synchronized media. A lot of their work is spent time-correcting cameras, monitor playback, etc. I quickly found an existing definition that shows this term is in use:
Given the confusion with our current definition is arising from a technical point, I think we have to incorporate some consideration of a time base or timing reference into our update, without needing to burrow into technical concepts. |
I feel like we're looking at different definitions. The "presenting information" terminology I used here is a verbatim quote from the normative WCAG 2.2 definition of "synchronized media":
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IMO, the phrase "presenting information" in the definition you quote is intended generically. It implies no qualitative measure; however, the way it's used in the suggested example for synchronized media that Ken captured, it implies quality. It suggests there exists some kind of music that contains no information, and that somehow we're supposed to be able to tell what that is. |
I don't agree that muzak is information. That's like saying the background colour of a page is information. The muzak that accompanies videos could usually be replaced by any other tune or none at all, just as the background colour of a page can be any colour. The muzak and background colour clearly do not convey any information if they can be replaced without changing the meaning of the content. That is not the case when music is specifically chosen to convey a feeling such as danger or suspense and different music would convey a different feeling. I don't think it's difficult to tell the difference. |
I agree that the wording is more ambiguous than I'd like for normative language, but I don't think it's reasonable to pick a meaning that assumes those words were included for no reason.
This is no different from other parts of WCAG, where we expect evaluators to make exactly this determination to, for example, decide whether an image counts as "pure decoration". |
What I don't understand about this position is that it makes synchronized media a qualitative assessment. I see zero grounds for that. Mechanically it makes no senseFor the purposes of audio descriptions, all we care about is that the audio and video are combined and synchronized, which 1) allows there to be an audio track (i.e., not video-only), and 2) allows someone to align the timing of the audio descriptions in the audio track with the appearance of the relevant visuals. Audio descriptions are about visualsAudio descriptions are not about providing an equivalent for sound, so what do we care what the nature of the existing audio is? The only way the soundtrack even enters into considerations for audio descriptions is in regard to identifying "pauses". We also have a potential consideration of a proposed sufficient technique (not yet approved) to use audio ducking. But those are both orthogonal to the synchronized media definition. Time-based interactions seem unrelatedFinally, the reason I've been pushing back about attempts to incorporate a time-based interaction factor into this discussion is that it has no direct association with audio descriptions. Time-based interactions apply to a certain kind of synchronized media, but it's a consideration for which I've never seen any issues. And if there were any issues flagged, I cannot see how audio quality would fit into the synchronized media definition in that context either. Perhaps the solution here is to put in a note in the audio descriptions definition that specifically talks about synchronized media in this context, instead of adding it as a note for the synchronized media definition? |
For example: Note 5: |
Adds a note to the synchronized media definition clarifying that the definition applies to any form of content that is intended to be part of an experience that combines more than one time-based medium.
Addresses comments such as #1790 (comment) in PR #1790