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Section 3.2.1: Clarify Game streaming requirements
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Partial fixes for #103
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xingri committed Nov 20, 2023
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Expand Up @@ -298,6 +298,31 @@ <h4>Game streaming</h4>
delay. This requirement is addressed by jitterBufferTarget, defined in
[[?WebRTC-Extensions]] Section 6.</td>
</tr>
<tr>
<td>N48</td>
<td>The application must be able to control video decoding to continue even
after a frame-loss without waiting for a key frame. This helps the application recover
faster from lossy network conditions.</td>
</tr>
<tr>
<td>N49</td>
<td>The application must be able to generate signals that indicate to the encoder
the loss of encoder-decoder synchronicity (DPB buffers) and the sequence
of frame loss using the platform-agnostic protocols. This helps the application recover
faster from lossy network conditions.</td>
</tr>
<tr>
<td>N50</td>
<td>The application must be able to configure RTCP feedback transmission
interval (e.g., Transport-wide RTCP Feedback Message). This helps the application adapt
the video quality to the varying network and maintain consistent latency.</td>
</tr>
<tr>
<td>N51</td>
<td>The user agent needs to provide the jitter buffer to account for jitter
in the pipeline up to the frame render stage. This helps the application adapt
the video quality to the varying network and maintain consistent latency.</td>
</tr>
</tbody>
</table>
<p>Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media
Expand Down Expand Up @@ -1065,9 +1090,34 @@ <h3>Requirements Summary</h3>
<td>The WebRTC connection can generate signals indicating demands
for keyframes, and surface those to the application.</td>
</tr>
<tr id="N48">
<td>N48</td>
<td>The application must be able to control video decoding to continue even
after a frame-loss without waiting for a key frame. This helps the application recover
faster from lossy network conditions.</td>
</tr>
<tr id="N49">
<td>N49</td>
<td>The application must be able to generate signals that indicate to the encoder
the loss of encoder-decoder synchronicity (DPB buffers) and the sequence
of frame loss using the platform-agnostic protocols. This helps the application recover
faster from lossy network conditions.</td>
</tr>
<tr id="N50">
<td>N50</td>
<td>The application must be able to configure RTCP feedback transmission
interval (e.g., Transport-wide RTCP Feedback Message). This helps the application adapt
the video quality to the varying network and maintain consistent latency.</td>
</tr>
<tr id="N51">
<td>N51</td>
<td>The user agent needs to provide the jitter buffer to account for jitter
in the pipeline up to the frame render stage. This helps the application adapt
the video quality to the varying network and maintain consistent latency.</td>
</tr>
</tbody>
</table>
<p class="note">Requirements N40-N47 have unresolved comments from a Call for Consensus (CfC).</p>
<p class="note">Requirements N40-N51 have unresolved comments from a Call for Consensus (CfC).</p>
</section>
</body>
</html>

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