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Add creep loot indicator and creep loot preview #44
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Sometimes non clean dist causes issues when modifying a map in WE and rerunning `compileMap()` (e.g. using `test` build)
"Elder Jungle Stalker" on 1v1_WarHail_v1.1.w3x. The data for position is not always precise, so we search in a bigger radius and pick the closest unit
On WitheringFields, when creating a unit at WorldBounds (minX, minY) causes a crash. Not sure why only on this map, but hopefully it is related to being part of non-playable part of the map. Changed spawning at (0,0) instead.
…rces before compile map). ...
…'stuck' - will be considered pressed)
I'm very sorry, I'm not a developer, I'm just a player. I tested the map, but I do have a problem For most maps, players and professional players have been playing for many years and are well aware of which creatures on the map will drop equipment and what level of equipment they will drop At first, when I saw this submission, I thought it was a feature specifically designed for observers |
@jzy-chitong56 The feature is intended for the players. The loot icon works for Observers, but loot preview is not. This might be added later. |
Check README.md on how feature works
Latest built maps available at:
https://drive.google.com/drive/folders/1jHyXOvz5jp2l3RzgzvUDV9SY4L5R5zjC?usp=sharing