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walcht/README.md

I am a software engineer specializing in the domain of computer graphics (i.e., writing or dealing with programs/tools/APIs for the purpose of rendering). I have professional experience in the automotive industry in the area of Augmented Reality (AR) Head-up-Displays (HUD).

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  1. com.walcht.ctvisualizer com.walcht.ctvisualizer Public

    High performance, out-of-core CT/MRI volume visualizer for very large datasets using the Unity game engine

    C# 3

  2. TextureSubPlugin TextureSubPlugin Public

    Unity low-level native plugin for uploading data to chunks of a 2D/3D Texture on the GPU

    C++ 2

  3. neovim-unity neovim-unity Public

    [Not affiliated with Unity Technologies] Ready-to-use, pre-configured Neovim for game development using Unity game engine

    126 4

  4. UnitySpawnEditor UnitySpawnEditor Public

    Unity custom editor script for editing spawn\waypoints positions

    C# 2 1

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    A well-documented and versatile quadcopter flight controller code to implement using Arduino\ESP32 microcontrollers.

    C++ 14 7

  6. fancy-pathfinder fancy-pathfinder Public

    Visualize, benchmark and play with different pathfinding algorithms in a highly customizale grid.

    C++