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waterfoul edited this page Mar 15, 2017 · 2 revisions

Reducer, Action Creators, Actions, Thunks in one file Components and containers together where it makes sense

The gear grid has

  • 3x3 grid of items
  • 5 Armor slots
  • Tracks box connections
  • Tracks character modifiers
  • Tracks current armor values and injuries fo the armor slots (All but head have light+heavy, head has heavy only)

Each Item has

  • Special Abilities
    • Throwing Founding stone
  • Color Edges
    • Can modify the item based on neighbors
  • Character modifiers

Each Armor is an item which also has

  • Armor value
  • Armor location
  • does it occupy the slot

Each weapon is an item which also has has

  • Dice
  • Accuracy
  • Strength
  • Dice Mods
    • Luck on Fist and tooth

Each character has

  • A player
  • A gear grid
  • A location on the board
  • A Name
  • XP
  • Character modifier cards
    • Can have extra abilities
  • 6 Stats
    • Movement (# of spaces)
    • Accuracy (to hit)
    • Strength (to wound)
    • Evasion (to dodge)
    • Luck (to crit)
    • Speed (dice count)
  • A survival limit
  • A survival amt
  • Survival skills
  • An insanity value
  • Brain injury y/n
  • A Courage value/skill
  • An understanding value/skill
  • A weapon proficiency text and value

Monster Has

  • A name
  • Location on the board
  • Stats
    • Luck
    • Accuracy
    • Evasion
    • Speed
    • Damage
    • Toughness
    • Movement
  • Basic Action

HL Deck Has

  • Hit locations
  • Discard

AI Deck

  • AI Cards
  • Discard
  • Wound pile

Hit locations

  • Name
  • Picture
  • Triggers
    • On Hit
    • On Fail
    • Reflex
  • Crit actions
  • Impervious
  • Super Dense

AI Cards (non mood)

  • Actions

AI Actions

  • Selection rules
  • Actions

AI Cards (mood)

  • Persistant action/trigger