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Releases: wavebend/FrostyToolsuite

Alpha5v3 (WIP)

18 Dec 16:58
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Alpha5v3 (WIP) Pre-release
Pre-release

WIP: This is not a stable release, please use FrostyModManager Alpha5v2 if you want to apply mods only. : https://github.com/wavebend/FrostyToolsuite/releases/tag/Alpha5v2

Work in progress, changelog:

  • Minimal support for mesh import (heavy wip)
  • Ebx: added yaml export option
  • Export to Xml/Yaml
    • added debug offsets export option (ebx rewriting WIP, therefore this is a workaround, see the frosty discord for more information)
    • added tab size option
    • added additional options in the "export all ebx to xml" plugin to skip various folders, and to use yaml format instead
      • I do not recommend exporting all ebx currently, as I still haven't worked on building the strings list for DA:V, this will be done asap and bundled with the "real" Alpha5v3
  • Improvements to mesh preview to use some default fallback parameters
  • Enabled initfs modding
  • Added option to use the Steam Protocol to launch the modded game (this may help in extreme cases where nothing works)

more to come!

Alpha5v2

01 Dec 23:48
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Changelog for this release:

Stability:

  • Bellara/lighthouse crash: Fixed some ingame crashing issues due to missing assets when rewriting some bundles

Usability:

  • Experimental: significantly improved the responsiveness of the Data Explorer (thanks to WiiMaster for his contribution)

Special thanks to wannkunstbeikor for the Frosty V2 codebase, as fixing the Lighthouse crashes simply wouldn’t have been possible without it. Special thanks to WiiMaster as well for the data explorer speed improvement.


Warning: An encryption key is needed for both the editor and the mod manager. Please do not ask the developers of the tool to provide the key.

Notes: For any troubleshooting, please visit the Frosty Discord server and check the pinned messages in the #dragonage channel.

Alpha5 (old)

23 Nov 06:38
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(Note: this is an older release, please check the releases page for a newer version)

This release includes a new feature :

  • Support for localization modding & previewing, including translations, by revamping the Bioware Localization Plugin for DA:TV
    • To mod localization, in the Editor's menu toolbar, select View->Bioware Localization Plugin
    • When opening an asset in the Editor, assets that have string references should now display the values in plaintext

Other improvements:

  • Added an option to disable shader compilation at launch (found in Tools->Options) for both ModManager & Editor

Warning: An encryption key is needed for both the editor and the mod manager. Please do not ask the developers of the tool to provide the key.

Notes: For any troubleshooting, please visit the Frosty Discord server and check the pinned messages in the #dragonage channel.

Alpha4-v3 (Old)

20 Nov 15:03
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(Note: this is an older release, please check the releases page for a newer version)

The tool currently supports :

  • Texture modding & previewing
  • Mesh previewing & extraction (modding unsupported at this time)
  • Ebx editing (mostly-working), with the limitations of the current RiffEbx reader/writer. Some files can not be modded yet.

This release improves stability for both Mod Manager and Editor :

  • Ensures that shader compilation is no longer skipped when launching the game
  • Improves error handling when automatically scanning for games
  • Improves profile launch popup logic (thanks to WiiMaster)
  • Resolves an issue where the mod manager continues to run in the task manager even after being closed (thanks to WiiMaster)
  • Includes previously missing plugins, such as the Bundle Editor, which were omitted due to a build configuration error

Warning: An encryption key is needed for both the editor and the mod manager. Please do not ask the developers of the tool to provide the key.

Notes: For any troubleshooting, please visit the Frosty Discord server and check the pinned messages in the #dragonage channel.


Special thanks to WiiMaster for his contributions to this release. A big shoutout to the community as well for their ongoing support and assistance.

Alpha4-v2 (Old)

18 Nov 02:21
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(Old, please download the newer versions)

Veilguard now has editing enabled (no longer read-only).

This release has support for

  • Texture modding & previewing
  • Mesh previewing & extraction (modding unsupported at this time)
  • Ebx editing (mostly-working), with the limitations of the current RiffEbx reader/writer. Some files can not be modded yet.

Other changes:

  • Editor: EBX files imported as binary from the context menu are now directly used in mod export, meaning you can somewhat bypass the current limitations of the RiffEbx writer that errors out on some files.

There is no support for localization modding yet.

Warning: An encryption key is needed for both the editor and the mod manager. Please do not ask the developers of the tool to provide the key.


Notes: For any troubleshooting, please visit the Frosty discord server [link: discord.gg/sB8ZUAT].