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"Treasure!" incl. "Metal Detector". Could be used automatically to ge…
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…t more Metal Detector stacked-- Until "More gold will be given based on the level you are on when this item is used." is exploited.
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D Lue Choy committed Jun 21, 2015
1 parent 1d4aee2 commit ad993e7
Showing 1 changed file with 7 additions and 4 deletions.
11 changes: 7 additions & 4 deletions autoPlay.user.js
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ABILITIES.CRIPPLE_MONSTER,
ABILITIES.MAX_ELEMENTAL_DAMAGE,
ABILITIES.THROW_MONEY_AT_SCREEN,
ABILITIES.TREASURE,
//ABILITIES.TREASURE,
ABILITIES.STEAL_HEALTH,
ABILITIES.REFLECT_DAMAGE,
ABILITIES.FEELING_LUCKY
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function useMetalDetectorIfRelevant() {
if (triggerAbility(ABILITIES.METAL_DETECTOR)) {
// Max Elemental Damage is purchased, cooled down, and needed. Trigger it.
advLog('Max Elemental Damage is purchased and cooled down, triggering it.', 2);
}
// Metal Detector is purchased, cooled down, and needed. Trigger it.
advLog('Metal Detector is purchased and cooled down, triggering it.', 2);
} else if (tryUsingItem(ABILITIES.TREASURE, false)) {
// Treasure is purchased, cooled down, and needed. Trigger it.
advLog('Treasure is purchased and cooled down, triggering it.', 2);
}
}


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