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Better use WH logic & triggering #264
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Up to date with master
Update to latest rev
Conflicts: autoPlay.user.js
Conflicts: autoPlay.user.js
…into wchill-master Conflicts: autoPlay.user.js
Ignores WH cooldown when trying to use WH.
And active ability duration in lane helper function
Sweet. |
triggerItem() needs to be changed to triggerAbility() to make the wormhole speedup work as intended, see #272 :) |
Ideally only those with low starting number of wormholes should activate. Defaults to false.
New added wormhole logic to minimize wasted wormholes can now be toggled via checkbox at bottom of page. Default value is false and option is only recommended to be enabled for new players with less starting wormholes than room average. (Could toggle automatically based on given value) |
Up to date with wchill/master
You are missing a hasItem check. Look on my pull request #279 |
@koolkdev Updated to include hasItem check Resolved merge conflicts. |
Resolves #254, #246