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Enforce a min_refresh_duration #107
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Before this change a refresh of peers is run on a variety of scenarios-- including any time there is a topology change. In a moderately sized cluster (200+ nodes) there is basically *always* a topology change (connections closing, opening, etc.). Because of this constant state of topology change the mesh ends up constantly updating the peer set effectively in a loop. This patch simply ensures that the refresh happens no more frequently than initialInterval (2s) to avoid this CPU spinning.
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Thanks for the PR! I wonder if it would be simpler to use a rate-limiter, like in #106 (call |
Another thought strikes me: we can turn off the "discovery" feature under Kubernetes, because we update the peer list from |
We could use a rate-limiter if we wanted, this is basically the same effect -- so that would be an easy change to make
I'm actually using this mesh directly (specifically in protokube, which is part of kops, which manages k8s -- so I'm already not using k8s). |
Yes, basically I am happier to think that Ack on your specific use-case. |
After trying lots of different things in PRs, I no longer think the golang.org rate-limiter would be a good fit for this case. |
Before this change a refresh of peers is run on a variety of scenarios--
including any time there is a topology change. In a moderately sized
cluster (200+ nodes) there is basically always a topology change
(connections closing, opening, etc.). Because of this constant state of
topology change the mesh ends up constantly updating the peer set
effectively in a loop.
This patch simply ensures that the refresh happens no more frequently
than initialInterval (2s) to avoid this CPU spinning.
I initially started looking into this because of an issue I ran into using protokube (kubernetes/kops#7427) -- but it seems that I'm not the only one (weaveworks/weave#3595)