-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Un'Goro Issues #15
Comments
This will eventually be implemented. I haven't added this feature just yet, but it'll be an Attribute to put on cards. |
1.) If I play Living Mana with 10/10 mana available, my mana will end up as -2/3. Cards such as Felguard, Darnassus Aspirant, and Blastcrystal Potion destroy empty mana crystals first. I'm assuming this will also apply to Living Mana. If this is the case, the resulting mana count should be 3/3. 2.) Temporary mana gained through cards such as Innervate or The Coin should never be targeted by mana destroying effects. For example, if I have 0/0 mana and a Darnassus Aspirant on board, and then play Innervate and somehow destroy my Aspirant without using the Innervated mana, my mana count should remain at 2/0. |
Yeah, it's weird because Living Mana was actually working at one point... And then it stopped working. I'll try to find what I broke. |
Interesting Un'Goro interactions: https://www.youtube.com/watch?v=2hA044bnsOk |
1.) The 5 and 10 mana versions of Icecap are randomly targeting a minion more than once while additional targets are available. 2.) Redemption should summon its minion at the board position that was occupied by the minion that triggered it. 3.) Molten Blade isn't retaining weapon buffs from cards such as Hobart Grapplehammer and Grimestreet Pawnbroker. This is negatively affecting my ability to go face. 4.) In Sandbox mode, if you modify your hand after a Molten Blade transforms, it will no longer transform at the beginning of your turn. I don't know if this would affect anything in Play Mode. |
|
Also, btw, the priest quest is Awaken the Makers, not Awaken the Masters. |
Good catch. Thanks. |
1.) Crackling Razormaw is Adapting itself. 2.) Primordial Glyph has an unnecessary forward slash on line 9. |
Anything with a forward slash is on purpose, as that card does not work correctly. |
|
|
|
I'll start posting any issues I find here.
The text was updated successfully, but these errors were encountered: