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Usage and examples
You can keep reading the global virtual camera events like device add, removal, and default picture changes with:
AkVCamManager listen-events
To stop listening to events, press Ctrl-C to stop the manager.
You can list all programs using the virtual camera with:
AkVCamManager clients
It will return a list of PIDs and the path of the executable using it.
The manager can read the raw video frames stream from the standard input as:
frame_producer_program | AkVCamManager stream AkVCamVideoDevice0 INPUT_FORMAT WIDTH HEIGHT
You can stream to the virtual camera with:
ffmpeg -i video.webm -pix_fmt rgb24 -f rawvideo - | AkVCamManager stream AkVCamVideoDevice0 RGB24 480 360
The input format must be one of the supported ones, you can list them with:
AkVCamManager supported-formats --input
Since the manager will send the frames as fast as FFmpeg decode them, you can regulate the stream passing the --fps flag to set the input stream frame rate.
ffmpeg -i video.webm -pix_fmt rgb24 -f rawvideo - | AkVCamManager stream --fps 30 AkVCamVideoDevice0 RGB24 480 360
Any capture program will work just fine, here is an example with ffplay:
Mac
First at all you must list all AVFoundation devices:
ffmpeg -f avfoundation -list_devices true -i dummy
Then, once you in which DEVICE_INDEX is located your virtual camera, you can ply it with:
ffplay -f avfoundation -i DEVICE_INDEX -framerate 30
If you have any question, read the FFmpeg's wiki.
Windows
First at all you must list all DirectShow devices:
ffmpeg -f dshow -list_devices true -i dummy
Then, play the virtual camera by it's name:
ffplay -f dshow -i video="Virtual Camera"
If you have any question, read the FFmpeg's wiki.