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fx MSAA
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weihuoya committed Jan 21, 2019
1 parent 9e2fddb commit 05d8baf
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Showing 5 changed files with 7 additions and 7 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -419,7 +419,7 @@ private void addEnhanceSettings(ArrayList<SettingsItem> sl)
R.string.internal_resolution, R.string.internal_resolution_description,
R.array.internalResolutionEntries, R.array.internalResolutionValues, 1, resolution));
sl.add(new SingleChoiceSetting(SettingsFile.KEY_FSAA, Settings.SECTION_GFX_SETTINGS,
R.string.FSAA, R.string.FSAA_description, R.array.FSAAEntries, R.array.FSAAValues, 0,
R.string.FSAA, R.string.FSAA_description, R.array.FSAAEntries, R.array.FSAAValues, 1,
fsaa));
sl.add(new SingleChoiceSetting(SettingsFile.KEY_ANISOTROPY, Settings.SECTION_GFX_ENHANCEMENTS,
R.string.anisotropic_filtering, R.string.anisotropic_filtering_description,
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4 changes: 2 additions & 2 deletions Source/Android/app/src/main/res/values-zh/arrays.xml
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Expand Up @@ -173,10 +173,10 @@
<item>8x</item>
</string-array>
<integer-array name="FSAAValues" translatable="false">
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>
<item>4</item>
<item>8</item>
</integer-array>

<!-- Anisotropic Filtering Preference -->
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2 changes: 1 addition & 1 deletion Source/Android/app/src/main/res/values-zh/strings.xml
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Expand Up @@ -212,7 +212,7 @@
<string name="texture_cache_accuracy">纹理缓存精度</string>
<string name="texture_cache_accuracy_description">提高缓存精度,模拟器能及时从缓存中更新纹理。如果出现文字显示问题,请提高精度。</string>
<string name="gpu_texture_decoding">GPU纹理解码</string>
<string name="gpu_texture_decoding_description">使用着色器解码纹理,但需要硬件支持。</string>
<string name="gpu_texture_decoding_description">使用GPU着色器解码纹理,但需要硬件支持。</string>
<string name="external_frame_buffer">外部帧缓存</string>
<string name="xfb_copy_method">只将XFB复制到纹理</string>
<string name="xfb_copy_method_description">只将XFB保存在GPU,在少数游戏中会造成显示问题。如果不确定,请不要勾选此选项。</string>
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4 changes: 2 additions & 2 deletions Source/Android/app/src/main/res/values/arrays.xml
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Expand Up @@ -174,10 +174,10 @@
<item>8x</item>
</string-array>
<integer-array name="FSAAValues" translatable="false">
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>
<item>4</item>
<item>8</item>
</integer-array>

<!-- Anisotropic Filtering Preference -->
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2 changes: 1 addition & 1 deletion Source/Core/Core/Config/GraphicsSettings.cpp
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Expand Up @@ -58,7 +58,7 @@ const ConfigInfo<bool> GFX_ENABLE_GPU_TEXTURE_DECODING{
const ConfigInfo<bool> GFX_ENABLE_PIXEL_LIGHTING{{System::GFX, "Settings", "EnablePixelLighting"},
false};
const ConfigInfo<bool> GFX_FAST_DEPTH_CALC{{System::GFX, "Settings", "FastDepthCalc"}, true};
const ConfigInfo<u32> GFX_MSAA{{System::GFX, "Settings", "MSAA"}, 0};
const ConfigInfo<u32> GFX_MSAA{{System::GFX, "Settings", "MSAA"}, 1};
const ConfigInfo<bool> GFX_SSAA{{System::GFX, "Settings", "SSAA"}, false};
const ConfigInfo<int> GFX_EFB_SCALE{{System::GFX, "Settings", "InternalResolution"}, 1};
const ConfigInfo<bool> GFX_TEXFMT_OVERLAY_ENABLE{{System::GFX, "Settings", "TexFmtOverlayEnable"},
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