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Dolphin mmj update ? #1
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Forget it bro he (weihuoya) never update dolphinMMJ anymore |
That maybe the case but it doesn't hurt to try reaching out until he gives an official statement declaring he's dropping it for good. Since he hasn't said anything like that then there is hope, maybe after Citra Official comes out. |
I support this whole heartedly and I am begging you to please come back with updates to the MMJ fork!!! Please! |
Same here, would love to see an update! |
I second this. I appreciate the hard work that is put in to make something playable over being accurate. Recently Dolphins officials builds have became capable of playing Super Smash Bros. Brawl mods without crashing. The last known release of mmj unfortunately doesn't have this support. The official build struggles to get full FPS unlike mmj would. So an update for mmj would work wonders for playing modded Super Smash Bros. Brawl. |
I need new version ._. |
Please add new update |
Honestly I don't care if he adds an update once every 6 months BUT PLEASE add updates based on the latest Dolphin build with their fixes for games. So please come back to us, MMJ dev! |
Please create a PSVITA emulator |
Good day, However I can only do so much and I was wondering if it is possible to get the source code for v11453? I know that you moved onto Citra MMJ and I am not sure if you will come back to Dolphin MMJ but if you have no plans to do that.... I hope that you got honor me with the source code for the latest MMJ version 11453. I have messed with you version 10413 before to change its looks and add a fix for COD black ops zombies (but that's all I'm able to do right now as a novice) Change in name and looks for the app [but I can't get the fullbox art to show yet...not sure how to do it yet]: Hopefully this message / pull request gets to you and I also hope if possible to get any response. |
Would love to see an update here |
This is an alternative to PR 8557 and PR 8558. The way this PR solves the problem is essentially the same as what we had before PR 8394 (except the code we had back then only worked because it was broken).
Fix Error #1 (alternative solution)
Dolphin MMJR is coming with everything. Wow how proud I am of this dolphin modification, as it has frequent updates and is increasingly optimized, well worked and monitored (I believe) . I am waiting for modifications of the emulator with which they can optimize Resident evil 4 from GameCube and also Re4 from Wii version. I would appreciate it very much if you managed to optimize the games on previously mentioned . I believe in your project 👍😎 |
some games need an individual button position on the screen |
Plz update dolphin emulator with the last 2021 |
Please keep updating brother you do an excellent job :) congratulations 🎉 |
Migrating `Common::CaseInsensitiveLess` to StringUtil.h will hopefully discourage rolling one's own solution in the future for case-insensitive associative containers when this (quite robust!) solution already exists. `Common::CaseInsensitiveStringCompare::IsEqual` was removed in favor of using the `Common::CaseInsensitiveEquals` function. The `a.size() != b.size()` condition in `Common::CaseInsensitiveEquals` can be removed, since `std::ranges::equal` already checks this condition (confirmed in libc++).
GameINI: Fix tattoo texture saving in Rabbids Go Home
With 12 uses of `JoinStrings` in the codebase vs 36 uses of `fmt::join`, fmtlib's range adapter for string concatenation with delimiters is clearly the preferred option.
Before, Dolphin would randomly crash when updating the cheat search when automatic refresh was enabled. (Having a large number of addresses listed, e.g. by starting with an "any value" search, may contribute). The crash was due to QTableWidget::item returning nullptr in RefreshGUICurrentValues, presumably due to the table being resized on the UI thread while the emulated CPU thread was updating the values. I've fixed this by pausing the CPU thread for the entirety of OnNextScanClicked; this eliminated crashes in my testing.
VideoSoftware: small cleanup
GameINI: Remove Broken Cheat from "Paper Mario: The Thousand Year Door"
Fix random crash when using the cheat search
StringUtil: Remove `JoinStrings`
DolphinQt: A Ubiquitous Signal For When Breakpoints Change
MainWindow: Avoid Global System Accessor
InputCommon: Disable Player LED for DualSense Controllers by default
Rename GetDefaultBackendName to GetDefaultBackendConfigName to distinguish it from the display name.
Recommend the platform's default video backend in the Backend tooltip instead of always recommending OpenGL.
…default_video_backend Generalwidget: Recommend default video backend
InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs.
Config/IsSettingSaveable: Use class template argument deduction.
Regressed in 37ebb13.
DSPHLE/AXWii: fix Elebits sound
IOS/USB: Reconnect HIDv4 Devices after shutdown
…mping-code WiimoteEmu: Remove disabled and no-longer-compiling wav dumping code.
Remove redundant elaborated type specifiers
GXAbortFrame() is problematic for Dolphin because it first writes PI_FIFO_RESET (for which we discard our internal fifo), then disables CP reads (for which we execute pending commands in the GP fifo in emulated memory). I don't know whether there is a race condition on hardware, but there is one for us. Avoid this by also doing a GPU sync here.
The primary focus of this PR is the Eternal Darkness patch which fixes hanging at startup, which prior to this fix makes Eternal Darkness unplayable in hardcore. The MHTri patch was added as well simply because it could be.
…ver-dim Add Approved Patches - Eternal Darkness, Monster Hunter Tri
this version bundles SDL2-2.30.6, the temporary measure of building the vendored version from exports is no longer necessary.
docs: Clarify wia_except_list_t padding in uncompressed groups
ProcessorInterface: sync GPU just before PI_FIFO_RESET
Flatpak: Upgrade kde runtime to 6.8
Sys: Sync wiitdb files with GameTDB
please continue to update dolphin mmj