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Add some of the unimplemented specs #609

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@jmyaeger jmyaeger commented Feb 9, 2025

Added all of the unimplemented specs that were simple to implement. In the process, I found a bug with the magic longbow and (newly implemented) seercull specs that transformed all hits to 1s even when using invalid ammo, which I fixed. I also added an isAmmoInvalid() method to BaseCalc.ts to remove some duplicated code related to that.

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