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RTS GAME TECHNOLOGY COLLECTION
A Collection of Java Real-time strategy game utilities using the LWJGL library,
for use and/or for reference.

********************************************************************************

Copyright (C) 2011  William Dyce

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

********************************************************************************

I'm an RTS fan, but I don't have time for a fully-fledged project. Ever once and 
a while I get develop a little piece of technology though, and here I've put a
few of these together to form a demo, including:

- scrolling
- zooming to cursor
- A* search algorithm

For free to refer to this and/or fork it nessecary. Do let me know though: It's
always nice to know you're code's being put to some use ;)

Otherwise I'll try to add to this code-base sporadically, as and when I have
 time.


William

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Real-time strategy game technology collection, using Java and LWJGL.

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