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MapLibre 4 custom modifications #2
Commits on Jul 11, 2024
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Commits on Jul 12, 2024
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Globe - transform+projection changes (maplibre#4341)
* Delete unused file * Rename projection.name to projection.projectionName Since this interface will be implemented by the transfrom class soon * Symbols: displayed collision circles now exactly match their computed positions * Globe: use mercator projection for symbol placement when globe rendering is disabled * Group all getters/setters in the transform class * Transform: move transform-related stuff from the projection interface to transform class (WIP) * Transform: finish moving parts of projection into mercator_transform.ts * Transform: remove posMatrix usage from line symbol placement (WIP) * Transform: temporarily remove globe stuff (WIP, compilable) * Transform: fix line symbols * Symbols: fix wrong function names * Fix line point projections * Fix line rendering Some things are still broken * Fix line symbols sometimes being incorrectly oriented * Fix some failing unit tests * Fix single glyph orientation * Add another image to render test No idea why it is shifted by a few pixels but I assume that the new expected image is also correct * Add another expected image to textFit-grid-long test It was only failing on my machine, works fine in github CI windows tests * Fix some failing unit tests * Simplify getProjectionData interface and terrain matrix passing * Change comment at calculatePosMatrix * Fix symbols not rendering, remove unused shader parameters * Bring back globe src files * globe.test.ts is now globe_transform.test.ts * Move stuff from globe.ts to globe_transform.ts * Fix showTileBoundaries not working Fix the three render tests related to showTileBoundaries timing out. * Remove irrelevant test * Fix failing unit test * Transform: move more stuff from globe to globe_transform * Transform: better comments * Transfrom: isRenderingDirty cleanup * Transform: no more errors in globe_transform.ts * Transform: remove `get point()` from transform class * Transform: globe_transform.ts is compilable * Re-enable globe projection * Fix source_cache.ts sometimes crashing * Fix globe.ts - globe_transform.ts circular dependency * Fix and refactor getProjectionData interface Now it is actually compilable, with many bugs * Transform: fix failing unit tests * Transform: fix symbols not rendering on globe * Transform: minor fixes * Transform: update globe symbol render tests * Transform: unify how symbol/projection.ts exports stuff * Transform: improve comments * Remove unused function in painter * Transform: cleanup unneeded abstract functions * Transform: replace abstract getHorizon function with more generic isPointOnMapSurface function * Fix useGlobeRendering not being set properly * Transform: proper implementation of isPointOnMapSurface and screen pixel unprojection for globe * Transform: adapt more functions for globe * Transform: fix locationPoint implementation * Controls: globe panning experiments * Controls: reasonable globe panning * Controls: centering zoom for globe experiment * Transform: fix globe unit tests * Transform: fix remaining unit tests * Move mercator_transform.test to src/geo/projection * Transform: globe bugfixes and more unit tests * Transform: bugfix globe setLocationAtPoint * Transform: isolate accesses to globe projection to avoid unintentional transform's state changes * Transform: move related tests so they are near each other * Transform: improve globe unprojection accuracy * Transform: fix globe bugs * Transform: move globe unit tests * Transform: another globe setLocationAtPoint implementation * Transform: fix globe zoom adjustment not working * Transform: fix setLocationAtPoint * Transform: setLocationAtPoint and zoom WIP * Transform: adjust unit test to accept positive longitudes * Transform: improve globe math precision (fp64) * Transform: precision improvement, better camera position * Transform: another test WIP * Transform: fix setLocationAtPoint condition * Transform: more reasonable zoom for globe Still has bugs though * Transform: globe zoom works well when cursor is outside the globe * Transform: globe more consistent zoom logic * Transform: experimental pole edge clamp for globe * Transform: fix maxLatitudeForZoomLevel math * Transform: globe constrain experiment * Transform: minor improvements * Transform: globe panning 2.0 * Transform: globe panning 2.1 Adjust more constants! * Transform: some math for globe zoom * Transform: globe: working zoom controls without glitches * Transform: globe zoom: fix some more glitching * Transform: globe zoom: reduce panning when zoom pixel is far from the planet * Transform: zoom globe: simplify, better behaviour around poles * Transform: globe zoom: exact zooming * Transform: globe zoom: better comments * Transform: temporarily disable camera easeTo and flyTo * Transform: calling project/unproject on a globe should fail, rename project/unproject to be more descriptive * Transform: fitBounds: initial implementation for globe_transform Not working * Transform: fitBounds: zoom is now correct * Transform: fitBounds: padding works for north/south * Transform: fitBounds: just build on top of mercator code * Transform: fitBounds: the original way * Transform: fitBounds: back to mercator-buildon + done * Transform: tighter bounds for zoom heuristic transition * Transform: easeTo: probably works * Transform: attempt to handle camera options apparent zoom for globe * Transform: easeTo fixes WIP * Transform: easeTo: mostly working implementation (still WIP) * Transform: easeTo: small fixes * Transform: easeTo: intertia works for panning * Transform: globe zoom: add globe radius based slowing factor * Transform: globe zoom adjustments * Transform: jumpTo adapted for globe * Transform: camera flyTo works for globe * Make (un)projectToWorldCoordinates into standalone functions * Fix inertia sometimes rotating in the wrong direction * Fix transform center sometimes not getting wrapped, leading to visual artifacts * Transform: easeTo: slerp experiment * Transform: easeTo: revert slerp, add note on why it is not used * Transform: improve center animation for easeTo and flyTo * Minor refactor & remove some outdated TODOs * More refactor and TODOs * Transform: globe remembers its globeness state after clone, fixes improper collision box when globe gets soft-disabled * Terrain matrix refactor WIP * Terrain fixes * Transform: better comments, rename angularCoordinatesToVector to angularCoordinatesToSurfaceVector, some functions for globe WIP * Transform: getBounds for globe works * Transform: remove some comments * Fix merge * Remove globe.test.ts (it is now globe_transform.test.ts) * Rename Transform.updateProjection to newFrameUpdate * Revert globe.ts to pre-merge state * Revert mercator.ts to pre-merge state * New mechanism for creating specialized transforms, more merge fixes * Rename projectionMatrix to modelViewProjectionMatrix, refactor mercator_transform.ts a bit * More merge fixes, minor refactor of transforms * Add transform getters for atmosphere * Fix forgotten useGlobeControls uses * Fix cyclical dependency * Fix tests * Fix crashes * Fix manually triggered globe transition animation * Fix collision boxes not respecting mercator transition * Blend out atmosphere when transitioning to mercator * Fix globe transitions when mercator should be constrained * Reload all tiles upon projection change * Fix failing style tests * Fix terrain source cache tests * Fix map zoom¢er being applied in wrong order, causing zoom to be wrongly constrained under globe * Update globe pole render tests with correct zoom * Update globe unit test zooms * Fix more unit tests * Fix transform.apply not copying everything, fix globe controls not wrapping longitudes * Fix some globe tests * Fix globe setLocationAtPoint * Fix docs & lint * Increase globe setLocationAtPoint test desired precision * Some camera tests for globe * Fix easeTo test suite name and placing * Add rotated setLocationAtPoint test for globe, fix failing test * Fix globe easeTo & flyTo with bearing to follow spec, add tests * easeTo globe tests * All relevant camera tests for globe implemented * Update build size test * Fix symbols not respecting mercator * Update build size again * Terrain fix * Fix merge * Fix terrain shaders * Fix merge * Revert controls changes * Fix reverted files * Fix reverted camera tests * Revert forgotten file, fix lint * Update build size * Feedback comments for unit tests * Convert setters to functions: runtime code * Convert setters to functions: test code * Convert last setter to function * Fix some tests * Transform is now an interface * Rename Transform to ITransform * Remove abstract functions from transform base class * TransformHelper wip * Rename transform files * Finish transform rewrite * Fix mercator transform tests * Fix mercator_transform constructor * Fix symbol bucket test * Fix source cache tests * Fix transform clone bug & tests * Improve comments * More comments * Fix import * Move helper functions in tests to beginning of file * Fix collision index test accessing a private field * Remove unneeded null check * New utils tests + quadratic solve fix * Add remapSaturate tests * Add explicit types to line glyph placement * Refactor placeGlyphsAlongLine args into an object * Fix merge, cleanup draw_custom.test, fix missing perspective offset in globe transform * Fix draw_custom test * Update build test * Fix crashes * Fix transform_helper apply function not setting bearing correctly * Add test for TransformHelper * Fix TransformHelper.apply * Fix flipped text placement * Add new expected image to render test * Fix marker tests * Update build size * Move functions from mercator_transform.ts to mercator_utils.ts * Refactor un/projectToWorldCoordinates function args * Make zoomScale and scaleZoom standalone functions * Fix unprojectFromWorldCoordinates arg type * Move globe functions to separate file * Fix private member access in source_cache.test.ts * Fix deck.gl missing dot * Fix missing globe_utils.ts * Better `angleToRotateBetweenVectors2D` doccomment * Remove unneeded `protected` * Cleanup transform interface and remove duplicate comments * Split mercator_utils tests into a separate file * Fix tests * Split globe locationPoint tests a bit * Add more mercator tests * More globe tests * Fix globe getBounds and add tests for it * Remove unneeded function, update build size * projectTileCoordinates for globe now covered by test * Add globe_utils tests * Split up globe tests more * Fix missing doccomment * Rename transform's projection/unprojection functions * Better ray intersection comment and type * Reduce indentation * Improve unproject math readability * Add point-plane distance util function * Move tileCoordinatesToMercatorCoordinates to mercator_utils * Better name for location to mercator coordinate functions * Move angleToRotateBetweenVectors2D to utils * Refactor _globeness usage * Remove _initialized from GlobeTransform * Remove translatePosition from transform interface * Add IReadonlyTransform interface * Update build size * Remove unneeded comment
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Commits on Jul 15, 2024
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Merge branch 'kubapelc/globe-vector' into merge-tmp
# Conflicts: # src/geo/transform_interface.ts # src/ui/camera.ts # src/ui/handler/scroll_zoom.ts # src/ui/handler_manager.ts
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Merge remote-tracking branch 'upstream/globe' into merge-tmp
# Conflicts: # src/geo/projection/globe_transform.ts # src/geo/projection/mercator_transform.ts # src/render/draw_custom.ts # src/ui/camera.test.ts # src/ui/camera.ts # src/ui/handler/scroll_zoom.ts # src/ui/handler_manager.ts
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Better param comments for coveringZoom and coveringTiles
(cherry picked from commit a638418)
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Merge commit '52b42945af6b922291d78d6c718ac89e7f9acc10' into kubapelc…
…/globe-vector-dev
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Commits on Jul 17, 2024
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Projection event contains new projection name and is fired by changin…
…g style's projection
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Commits on Jul 29, 2024
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Commits on Aug 2, 2024
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Merge remote-tracking branch 'upstream/globe' into kubapelc/globe-pr-…
…controls-dev # Conflicts: # test/build/min.test.ts
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Merge remote-tracking branch 'upstream/globe' into kubapelc/globe-pr-…
…controls-dev # Conflicts: # src/ui/camera.ts # src/ui/events.ts # test/build/min.test.ts
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Globe - camera controls (maplibre#4408)
* Camera controls changes from dev branch * Move stuff from globe_control_utils to globe_utils * Better globe_utils comments * Fix markers not being updated when globe is toggled * Fix globe tests * Update build size * Better comments for camera helper functions * Move camera helper functions to beginning of file * Camera: more and better comments * Update build size * Fix globe transform error correction handling * Better comments for _last* fields in globe transform * Refactor newFrameUpdate * Better comments for CoveringTilesOptions type members. * Refactor globe camera tests to use more describe statements * Remove isTilePositionOccluded function from transform interface * Fix camera tests * Add more mercator_utils test * Add more globe_transform tests * Fix failing render tests * Make camera helper functions static * Remove `around` from flyTo options. * Update build size * CameraHelper: initial implementation, inertia handling * Move createVec* functions to util.ts * CameraHelper: panning and zooming * CameraHelpers: implement cameraForBounds * CameraHelpers: handle jumpTo * CameraHelper: easeTo * CameraHelper: flyTo * Projection event contains new projection name and is fired by changing style's projection * Fix lint * Fix test camera/map not having proper CameraHelper * Fix easeTo not emitting zoom events * Fix cameraForBoxAndBearing globe not returning anything, rename camera helter types * Fix globe easeTo ignoring offset * Fix one flyTo test not creating camera properly * Update build size * Add projection transition event tests * Add example on how to compensate for how globe size changes with latitude * Revert scrollzoom delete removal * Remove apparentZoom parameter * CameraHelper is set in camera constuctor * Use spy for projection event unit tests * Remove unnecessary done() in tests * Update build size * Remove more unneeded done() calls * Do not use map.once callback in projection events tests * Better zoom delta example title and description * Rename globe zoom delta and planet size function example * Add zoom planet size function example image * Reduce size of some globe example images using compresspng
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Merge branch 'kubapelc/globe-pr-controls' into kubapelc/globe-vector-dev
# Conflicts: # test/build/min.test.ts
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Merge remote-tracking branch 'upstream/globe' into kubapelc/globe-vec…
…tor-dev # Conflicts: # src/geo/projection/globe_transform.ts # src/geo/projection/globe_utils.ts # src/geo/projection/mercator_utils.ts # src/geo/transform_interface.ts # test/build/min.test.ts # test/examples/globe-zoom-planet-size-function.html
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Merge branch 'kubapelc/globe-pr-bugfixes' into kubapelc/globe-vector-dev
# Conflicts: # src/geo/projection/globe.ts # test/build/min.test.ts # test/integration/render/tests/projection/globe/raster-warped/expected.png # test/integration/render/tests/projection/globe/raster-warped/style.json
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Merge branch 'kubapelc/globe-pr-bugfixes' into kubapelc/globe-vector-dev
# Conflicts: # test/integration/render/tests/projection/globe/raster-warped/expected-win-flaky2.png # test/integration/render/tests/projection/globe/raster-warped/expected-win-flaky3.png
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Globe: bugfixes: raster layer & projection change (maplibre#4546)
* Port bugfix changes * Update build size * Fix render tests * Add render test result for debian * Increase raster tile granularity some more * Adjust warped raster tile render test * Add missing tsdoc param * Use single checkerboard image for render test * Globe examples now use setProjection * Add new raster-pole render test image * Add another raster-warped expected image * Use "style.load" event on map instead of on style
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Merge remote-tracking branch 'upstream/globe' into kubapelc/globe-vec…
…tor-dev # Conflicts: # test/build/min.test.ts
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Update developer-guides/globe.md
Co-authored-by: Harel M <[email protected]>
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Decouple ProjectionData from rendering code
Rename fields to camelCase, move it to a separate file
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Fails other than raster-warped were caused by increasing pos matrix precision in mercator_transform to 64 bit floats
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Update src/render/program/projection_program.ts
Co-authored-by: Harel M <[email protected]>
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Merge branch 'main' into globe
Replace both heatmap files with non-globe versions from main for now. # Conflicts: # src/render/draw_heatmap.ts # src/shaders/heatmap.vertex.glsl # src/style/style.ts # src/ui/map.ts # test/build/min.test.ts
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Merge remote-tracking branch 'upstream/globe' into globe-pr-custom
# Conflicts: # test/build/min.test.ts # test/integration/render/tests/projection/globe/raster-planet/expected-flaky.png # test/integration/render/tests/projection/globe/raster-warped/expected-win-flaky4.png
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Merge remote-tracking branch 'upstream/globe' into kubapelc/globe-vec…
…tor-dev # Conflicts: # test/integration/render/tests/projection/globe/raster-warped/expected-win-flaky4.png
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Merge branch 'globe-pr-custom' into kubapelc/globe-vector-dev
# Conflicts: # developer-guides/globe.md # src/geo/projection/globe_transform.ts # src/geo/projection/mercator_transform.ts # src/geo/transform_helper.ts # src/geo/transform_interface.ts # src/render/draw_custom.ts # test/examples/add-3d-model.html # test/examples/globe-3d-model.html # test/examples/globe-custom-simple.html # test/examples/globe-custom-tiles.html
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Globe - custom layers API and examples, globe dev guide (maplibre#4577)
* Port custom layer changes and globe docs * Port transform changes * Fix custom layer unit test * Fix failing render tests * Update build size * Update globe custom layer example descritions, remove forgotten code * Remove unused util function * Incorporate globe docs feedback * Refactor and expose tile mesh generation * Refactor custom layers to get smaller args object and access map transform directly * Simplify more of the custom layer API * Clean up and adapt more examples * Fix mercator matrix precision * Fix 3D model on terrain example * Rename projectionDataForMercatorCoords to defaultProjectionData * Document ProjectionData type * Update build size * Update developer-guides/globe.md Co-authored-by: Harel M <[email protected]> * Decouple ProjectionData from rendering code Rename fields to camelCase, move it to a separate file * Rename ProjectionData members * Fix mercator transform unit tests * Add an example to createTileMesh * Rename CustomRenderMethodInput.shader to shaderData * Add shaderData examples * Document TileMesh and CreateTileMeshOptions types * Fix custom layers in render tests * Update render tests Fails other than raster-warped were caused by increasing pos matrix precision in mercator_transform to 64 bit floats * Add render test result from linux * Update build size * Update src/render/program/projection_program.ts Co-authored-by: Harel M <[email protected]> * Rename createTileMeshInternal to createTileMeshWithBuffers * Update build size * Improve doc comments --------- Co-authored-by: Harel M <[email protected]>
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Merge branch 'globe' into kubapelc/globe-vector-dev
# Conflicts: # src/geo/projection/globe_transform.ts # src/geo/projection/mercator_transform.ts
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Merge branch 'kubapelc/globe-pr-covering-tiles' into kubapelc/globe-v…
…ector-dev # Conflicts: # src/geo/projection/globe_transform.ts # test/integration/assets/tiles/6-5-17.mvt # test/integration/assets/tiles/6-5-18.mvt # test/integration/assets/tiles/6-5-19.mvt # test/integration/assets/tiles/6-5-20.mvt # test/integration/assets/tiles/6-5-21.mvt # test/integration/assets/tiles/6-5-22.mvt # test/integration/assets/tiles/6-5-23.mvt # test/integration/assets/tiles/7-10-43.mvt # test/integration/assets/tiles/7-10-44.mvt
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Globe - Covering tiles (maplibre#4615)
* Import coveringTiles changes from dev branch * Remove duplicated tiles used in render tests * Remove unused function * Fix typo * Properly handle tile wraps and LOD across antimeridian * Discard previous changes and use custom wrap values instead * Update build size * Add render test for LOD at antimeridian * Convert visibility numbers to enum * Refactor globe covering tiles into a separate file * Add yet another raster-warped expected image * Add unit tests for globe covering tiles * Refactor globe coveringTiles math to assume worldSize=1 instead of tileSize=1 * Split globe coveringTiles into more functions * Explain radiusOfMaxLvlLodInTiles value * Explain why checking 4 tile corners is (mostly) enough to construct an AABB. * Move mercator coveringTiles into a separate file * Yet another raster-warped expected image * Remove ITileVisibilityProvider interface * Use explicit types * PR feedback * Rename coveringTiles stack types
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Merge branch 'kubapelc/globe-pr-covering-tiles' into kubapelc/globe-v…
…ector-dev # Conflicts: # src/geo/projection/globe_transform.ts
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Merge remote-tracking branch 'upstream/globe' into kubapelc/globe-vec…
…tor-dev # Conflicts: # src/geo/projection/globe_transform.ts
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Merge branch 'globe' into kubapelc/globe-vector-dev
# Conflicts: # src/symbol/collision_index.ts
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Optimize coveringTiles, optimize placeCollisionBox by inlining globe …
…point projection and removing additional unneeded visibility check
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The symbol ones were apparently changed to this state by an earlier globe change, this reverts them
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