A Golang package for querying game servers
Source Query
Minecraft TCP & UDP
package main
import (
"fmt"
"github.com/wisp-gg/gamequery"
"github.com/wisp-gg/gamequery/api"
)
func main() {
res, protocol, err := gamequery.Detect(api.Request{
IP: "127.0.0.1",
Port: 27015,
})
if err != nil {
fmt.Printf("failed to query: %s", err)
return
}
fmt.Printf("Detected the protocol: %s\n", protocol)
fmt.Printf("%+v\n", res)
}
NOTE: Ideally, you'd only want to use gamequery.Detect
only once (or until one successful response), and then use gamequery.Query
with the protocol provided.
Otherwise, each gamequery.Detect
call will try to query the game server with all possible protocols.