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[glass] Fix custom image padding to maintain aspect ratio #7648

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Jan 7, 2025
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28 changes: 20 additions & 8 deletions glass/src/lib/native/cpp/other/Field2D.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -585,17 +585,29 @@ FieldFrameData FieldInfo::GetFrameData(ImVec2 min, ImVec2 max) const {
max.x -= (m_imageWidth - m_right) * scale;
max.y -= (m_imageHeight - m_bottom) * scale;
} else if ((max.x - min.x) > 40 && (max.y - min.y > 40)) {
// scale padding to be proportional to aspect ratio
float width = max.x - min.x;
float height = max.y - min.y;
float padX, padY;
if (width > height) {
padX = 20 * width / height;
padY = 20;
} else {
padX = 20;
padY = 20 * height / width;
}

// ensure there's some padding
min.x += 20;
max.x -= 20;
min.y += 20;
max.y -= 20;
min.x += padX;
max.x -= padX;
min.y += padY;
max.y -= padY;

// also pad the image so it's the same size as the box
ffd.imageMin.x += 20;
ffd.imageMax.x -= 20;
ffd.imageMin.y += 20;
ffd.imageMax.y -= 20;
ffd.imageMin.x += padX;
ffd.imageMax.x -= padX;
ffd.imageMin.y += padY;
ffd.imageMax.y -= padY;
}

ffd.min = min;
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