This project is an introduction to hierarchical modeling. We must do simple animations to show our implementation of the matrix stack and forward kinematics.
Installation:
git clone https://github.com/wwatkins42/humanGL.git
cd ./humanGL
make
Keys:
w
s
: move forward/backward
a
d
: move left/right
space
shift
: move up/down
scale works by left clicking on a bone and using the keys below
i
k
: scale z axis
j
l
: scale x axis
y
h
: scale y axis
-
=
: scale all axes
m
: switch bones model
c
: switch free/orbit camera mode
1
2
3
4
5
6
: select animation
esc
: quit
(left click)
: select bone