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2.3.0 Prevent Redstone Trapdoor Crash

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@xGinko xGinko released this 27 May 18:30
· 862 commits to master since this release

New:

  • Added prevent-redstone-on-trapdoors module to prevent a crash method that affects 1.13 - 1.19.3 (#137)
  • Added prevent-liquid-update-lag module which limits the amount of liquid updates in a chunk per configurable time (play with the config, default one is not perfect)
  • Added minecart-limit module to chunk limits to help against players using them for entity cramming
  • Added rate-limit-wither-skulls module where different cooldowns for withers shooting skulls can be configured depending on if they have a target and whether the target is a player or not (helps with lag and can also assist servers that want to nerf withers on newer versions) (#132)
  • Made a seperate prevent-scanning-server-plugins module to prevent hacked clients scanning plugins using tabcomplete packets (would previously only be enabled when using command-whitelist)
  • Heavily improved performance for falling-block-limit
  • Improved prevent-lever-spam configurability, now the patch doesnt just rate limit lever usages and works like a proper antispam instead.
  • Improved new combat config section and moved a few relevant config options there (BowBomb and Burrow might need to be reconfigured)
  • Made a few more optimizations to the plugin that are too technical to include here

Fixes:

  • Fixed a bug where jumping on farmland would falsely trigger burrow
  • Fixed a bug where using prevent-map-reset-spam could cause an NPE and therefore be bypassable
  • Fixed a bug where using packetfly-patch could throw IllegalStateException: Asynchronous player kick!
  • Fixed a bug where using boatfly-patch could throw IllegalStateException: Asynchronous player kick!