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Update README.md
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Neo-X authored Oct 19, 2016
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Expand Up @@ -59,9 +59,20 @@ This section covers some of the steps to setup and compile the code. The softwar
1. Premake4 gmake
1. Make config=debug64
1. Everything should build fine.

Note: There are some issues with the installation on Ubuntu 16.04. Some of the libraries have changed their location and name (see https://github.com/BVLC/caffe/issues/2347 for a solution).

### Windows

This setup has been tested on Windows 7 and 10 with visual studio 2013.

1. Download the library.zip file that contains almost all of the relevant pre compiled external libraries and source code.
2. Unpack this library in the same directory the project is located in. For example, TerrainRL/../.
3. You might need to install opengl/glu/GL headers. We have been using freeglut for this project. glew might already be included in library.zip.
4. You will need to copy some dll files from dynamic_lib.zip to the directory the project is compiled to. For example, optimizer/x64/Debug/. These files are needed by the framework during runtime.
5. Might need to create a folder in TerrainRL called "output", This is where temprary and current policies will be dumped.


## Runing The System

After the system has been build there are two executable files that server different purposes. The **TerrainRL** program is for visually simulating the a controller and **TerrainRL_Optimize** is for optimizing the parameters of some controller.
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