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Rebuild
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xeolabs committed Jul 16, 2024
1 parent a4b6f5e commit f25dd34
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Showing 6 changed files with 17 additions and 13 deletions.
10 changes: 6 additions & 4 deletions dist/xeokit-sdk.cjs.js
Original file line number Diff line number Diff line change
Expand Up @@ -56967,13 +56967,15 @@ class VBOBatchingTrianglesLayer {
const offsetY = origin[1] ;
const offsetZ = origin[2] ;
const worldPos = tempVec4a$8;
const sceneModelMatrix = this.model.matrix;
const positionsDecodeMatrix = state.positionsDecodeMatrix;
for (let i = 0, len = positions.length; i < len; i += 3) {
worldPos[0] = positions[i];
worldPos[1] = positions[i + 1];
worldPos[2] = positions[i + 2];
worldPos[3] = 1.0;
math.decompressPosition(worldPos, state.positionsDecodeMatrix);
math.transformPoint4(this.model.worldMatrix, worldPos);
math.decompressPosition(worldPos, positionsDecodeMatrix);
math.transformPoint4(sceneModelMatrix, worldPos);
worldPos[0] += offsetX;
worldPos[1] += offsetY;
worldPos[2] += offsetZ;
Expand Down Expand Up @@ -61967,15 +61969,15 @@ class VBOInstancingTrianglesLayer {
const offsetZ = origin[2] ;
const worldPos = tempVec4a$7;
const portionMatrix = portion.matrix;
const sceneModelPatrix = this.model.sceneModelMatrix;
const sceneModelMatrix = this.model.matrix;
const positionsDecodeMatrix = state.positionsDecodeMatrix;
for (let i = 0, len = positions.length; i < len; i += 3) {
worldPos[0] = positions[i];
worldPos[1] = positions[i + 1];
worldPos[2] = positions[i + 2];
math.decompressPosition(worldPos, positionsDecodeMatrix);
math.transformPoint3(portionMatrix, worldPos);
math.transformPoint3(sceneModelPatrix, worldPos);
math.transformPoint3(sceneModelMatrix, worldPos);
worldPos[0] += offsetX;
worldPos[1] += offsetY;
worldPos[2] += offsetZ;
Expand Down
10 changes: 6 additions & 4 deletions dist/xeokit-sdk.es.js
Original file line number Diff line number Diff line change
Expand Up @@ -56963,13 +56963,15 @@ class VBOBatchingTrianglesLayer {
const offsetY = origin[1] ;
const offsetZ = origin[2] ;
const worldPos = tempVec4a$8;
const sceneModelMatrix = this.model.matrix;
const positionsDecodeMatrix = state.positionsDecodeMatrix;
for (let i = 0, len = positions.length; i < len; i += 3) {
worldPos[0] = positions[i];
worldPos[1] = positions[i + 1];
worldPos[2] = positions[i + 2];
worldPos[3] = 1.0;
math.decompressPosition(worldPos, state.positionsDecodeMatrix);
math.transformPoint4(this.model.worldMatrix, worldPos);
math.decompressPosition(worldPos, positionsDecodeMatrix);
math.transformPoint4(sceneModelMatrix, worldPos);
worldPos[0] += offsetX;
worldPos[1] += offsetY;
worldPos[2] += offsetZ;
Expand Down Expand Up @@ -61963,15 +61965,15 @@ class VBOInstancingTrianglesLayer {
const offsetZ = origin[2] ;
const worldPos = tempVec4a$7;
const portionMatrix = portion.matrix;
const sceneModelPatrix = this.model.sceneModelMatrix;
const sceneModelMatrix = this.model.matrix;
const positionsDecodeMatrix = state.positionsDecodeMatrix;
for (let i = 0, len = positions.length; i < len; i += 3) {
worldPos[0] = positions[i];
worldPos[1] = positions[i + 1];
worldPos[2] = positions[i + 2];
math.decompressPosition(worldPos, positionsDecodeMatrix);
math.transformPoint3(portionMatrix, worldPos);
math.transformPoint3(sceneModelPatrix, worldPos);
math.transformPoint3(sceneModelMatrix, worldPos);
worldPos[0] += offsetX;
worldPos[1] += offsetY;
worldPos[2] += offsetZ;
Expand Down
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