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🐞 fix: Fixed the bug where the shape could not update automatically
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Original file line number | Diff line number | Diff line change |
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// Copyright 2022-2023 the Chili authors. All rights reserved. AGPL-3.0 license. | ||
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export type PointLike = { x: number; y: number; z: number }; | ||
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export class BoundingBox { | ||
public min: PointLike; | ||
public max: PointLike; | ||
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constructor(min: PointLike, max: PointLike) { | ||
this.min = min; | ||
this.max = max; | ||
} | ||
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static expandByPoint(box: BoundingBox, point: PointLike) { | ||
box.min.x = Math.min(box.min.x, point.x); | ||
box.min.y = Math.min(box.min.y, point.y); | ||
box.min.z = Math.min(box.min.z, point.z); | ||
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box.max.x = Math.max(box.max.x, point.x); | ||
box.max.y = Math.max(box.max.y, point.y); | ||
box.max.z = Math.max(box.max.z, point.z); | ||
} | ||
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public static fromNumbers(points: number[]): BoundingBox { | ||
let min = { x: Number.MAX_VALUE, y: Number.MAX_VALUE, z: Number.MAX_VALUE }; | ||
let max = { x: Number.MIN_VALUE, y: Number.MIN_VALUE, z: Number.MIN_VALUE }; | ||
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for (let i = 0; i < points.length; i += 3) { | ||
min.x = Math.min(min.x, points[i]); | ||
min.y = Math.min(min.y, points[i + 1]); | ||
min.z = Math.min(min.z, points[i + 2]); | ||
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max.x = Math.max(max.x, points[i]); | ||
max.y = Math.max(max.y, points[i + 1]); | ||
max.z = Math.max(max.z, points[i + 2]); | ||
} | ||
return new BoundingBox(min, max); | ||
} | ||
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public static fromPoints(points: PointLike[]): BoundingBox { | ||
let min = { x: Number.MAX_VALUE, y: Number.MAX_VALUE, z: Number.MAX_VALUE }; | ||
let max = { x: Number.MIN_VALUE, y: Number.MIN_VALUE, z: Number.MIN_VALUE }; | ||
for (let point of points) { | ||
min.x = Math.min(min.x, point.x); | ||
min.y = Math.min(min.y, point.y); | ||
min.z = Math.min(min.z, point.z); | ||
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max.x = Math.max(max.x, point.x); | ||
max.y = Math.max(max.y, point.y); | ||
max.z = Math.max(max.z, point.z); | ||
} | ||
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return new BoundingBox(min, max); | ||
} | ||
} |
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