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File System

xg_55 edited this page Nov 8, 2016 · 1 revision
        public static string ReadAllText(string Path)
        {
            byte[] data = null;
            if(UnrealEngine.IFileManager.ReadAllBytes(Path, out data)>0)
            {
                UnrealEngine.UObject.LogInfo("Read Data Size {0}", data.Length);
                return System.Text.Encoding.UTF8.GetString(data);
            }
            else
            {
                UnrealEngine.UObject.LogInfo("ReadAllText Failed " + Path);
                return "";
            }
        }


	public static string GetGameContentDir()
	{
		return FPaths.GameContentDir();
	}
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