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# directx11_game | ||
RTS on DirectX11 (not WinRT) | ||
# directx11_benchmark | ||
On DirectX11 (not WinRT) | ||
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With own primitive game engine. | ||
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Features: | ||
- Own mesh format (.mesh), terrain format(.terrain). For mesh created addon for Blender, for terrain was written python | ||
script, which converts bitmap to .terrain. | ||
- Support of loading dds textures (from DirectXTex library), loading vertex and pixel shaders. | ||
- Exist resourse file for adding resources without source code editing | ||
- Input system based on DirectInput. | ||
- Text rendering is performed by DirectWrite + in game console; | ||
- Directional ligthing; | ||
- Normal mapping. | ||
- Timer | ||
- Spectator`s camera |