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4.15.9
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yairm210 committed Feb 6, 2025
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140 changes: 70 additions & 70 deletions android/assets/ConstructionIcons.atlas

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46 changes: 23 additions & 23 deletions android/assets/Icons.atlas
Original file line number Diff line number Diff line change
Expand Up @@ -398,14 +398,14 @@ ImprovementIcons/Road
index: -1
ImprovementIcons/Terrace farm
rotate: false
xy: 328, 788
xy: 328, 680
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
ImprovementIcons/Trading post
rotate: false
xy: 328, 572
xy: 328, 464
size: 100, 100
orig: 100, 100
offset: 0, 0
Expand Down Expand Up @@ -1075,44 +1075,51 @@ OtherIcons/Shield
orig: 100, 100
offset: 0, 0
index: -1
OtherIcons/Sleep
OtherIcons/Skip
rotate: false
xy: 1008, 1161
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
OtherIcons/Speaker
OtherIcons/Sleep
rotate: false
xy: 1116, 1269
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
OtherIcons/Speaker
rotate: false
xy: 1008, 1053
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
OtherIcons/Spy
rotate: false
xy: 1008, 945
xy: 1116, 1053
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
OtherIcons/Star
rotate: false
xy: 1116, 1059
xy: 1116, 951
size: 100, 94
orig: 100, 94
offset: 0, 0
index: -1
OtherIcons/Swap
rotate: false
xy: 335, 896
xy: 328, 788
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
OtherIcons/Timer
rotate: false
xy: 328, 680
xy: 328, 572
size: 100, 100
orig: 100, 100
offset: 0, 0
Expand All @@ -1126,14 +1133,14 @@ OtherIcons/Triangle
index: -1
OtherIcons/Turn right
rotate: false
xy: 328, 356
xy: 328, 248
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
OtherIcons/Tyrannosaurus
rotate: false
xy: 328, 248
xy: 328, 140
size: 100, 100
orig: 100, 100
offset: 0, 0
Expand All @@ -1145,13 +1152,6 @@ OtherIcons/WLTKD
orig: 83, 65
offset: 0, 0
index: -1
OtherIcons/Wait
rotate: false
xy: 328, 32
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
OtherIcons/Wonders
rotate: false
xy: 1555, 1284
Expand Down Expand Up @@ -1357,35 +1357,35 @@ ResourceIcons/Silver
index: -1
ResourceIcons/Spices
rotate: false
xy: 1116, 1161
xy: 1008, 945
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
ResourceIcons/Stone
rotate: false
xy: 1116, 951
xy: 343, 1004
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
ResourceIcons/Sugar
rotate: false
xy: 343, 1004
xy: 335, 896
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
ResourceIcons/Truffles
rotate: false
xy: 328, 464
xy: 328, 356
size: 100, 100
orig: 100, 100
offset: 0, 0
index: -1
ResourceIcons/Uranium
rotate: false
xy: 328, 140
xy: 328, 32
size: 100, 100
orig: 100, 100
offset: 0, 0
Expand Down Expand Up @@ -1511,7 +1511,7 @@ StatIcons/Resistance
index: -1
StatIcons/Specialist
rotate: false
xy: 1008, 1053
xy: 1116, 1161
size: 100, 100
orig: 100, 100
offset: 0, 0
Expand Down
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29 changes: 22 additions & 7 deletions android/assets/jsons/translations/Afrikaans.properties
Original file line number Diff line number Diff line change
Expand Up @@ -427,6 +427,8 @@ Existing = Bestaande
Custom = Pasgemaak
Map Generation Type = Kaart Generasie Tipe
Enabled Map Generation Types = Geaktiveerde Kaart Generasie Tipes
# Requires translation!
Example map =

# Map types
Default = Verstek
Expand Down Expand Up @@ -1363,17 +1365,18 @@ We have conquered the city of [cityName]! =
# Requires translation!
Your citizens are revolting due to very high unhappiness! =
# Possible HP loss loss when attacking, e.g. (-5 HP)
# Requires translation!
([amount] HP) =
# Requires translation!
An enemy [unit] has attacked [cityName] ([amount2] HP) =
# Requires translation!
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
# Requires translation!
An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) =
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Requires translation!
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] =
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =
Expand Down Expand Up @@ -1716,7 +1719,9 @@ Next unit =
# Requires translation!
[idleCount] idle =
# Requires translation!
[waitingCount] waiting =
[skipCount] skipping =
# Requires translation!
Cycle =
# Requires translation!
Fog of War =
# Requires translation!
Expand Down Expand Up @@ -1816,7 +1821,7 @@ Pillage [improvement] =
# Requires translation!
Repair [improvement] - [turns] =
# Requires translation!
Wait =
Skip turn =
# Requires translation!
Are you sure you want to pillage this [improvement]? =
# Requires translation!
Expand Down Expand Up @@ -4288,6 +4293,8 @@ upon gaining a [baseUnitFilter] unit =
# Requires translation!
upon turn end =
# Requires translation!
upon turn start =
# Requires translation!
upon founding a Pantheon =
# Requires translation!
upon founding a Religion =
Expand Down Expand Up @@ -12028,7 +12035,15 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De
# Requires translation!
Idle Units =
# Requires translation!
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. =
Clicking 'Next unit' move to the next unit in the queue. =
# Requires translation!
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Skip turn'. =
# Requires translation!
If you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. =
# Requires translation!
If you'd rather 'Next unit' cycle the units and not mark them as Done, you can change it in the Options -> Gameplay menu. =
# Requires translation!
You can also cycle through the idle units using the left and right triangles on the Unit Table in the lower left of the screen. =
# Requires translation!
Contact Me =
Expand Down Expand Up @@ -12151,7 +12166,7 @@ This is where you spend most of your time playing Unciv. See the world, control
# Requires translation!
⑧: The name (and unit icon) of the selected unit or city, with current health if wounded. Clicking a unit name or icon will open its civilopedia entry. =
# Requires translation!
⑨: The arrow buttons allow jumping to the next/previous unit. =
⑨: The arrow buttons allow jumping to the next/previous idle unit. =
# Requires translation!
⑩: For a selected unit, its promotions appear here, and clicking leads to the promotions screen for that unit. =
# Requires translation!
Expand Down
30 changes: 23 additions & 7 deletions android/assets/jsons/translations/Bangla.properties
Original file line number Diff line number Diff line change
Expand Up @@ -389,6 +389,8 @@ Existing = বিদ্যমান
Custom = কাস্টম
Map Generation Type = মানচিত্র উৎপন্নের ধরণ
Enabled Map Generation Types = উৎপন্নের জন্য সক্রিয় করা ধরণগুলো
# Requires translation!
Example map =
# Map types
Default = ডিফল্ট
Expand Down Expand Up @@ -1029,16 +1031,17 @@ We have conquered the city of [cityName]! = আমরা [cityName]কে দখ
# Requires translation!
Your citizens are revolting due to very high unhappiness! =

# Possible HP loss loss when attacking, e.g. (-5 HP)
# Requires translation!
([amount] HP) =

# Requires translation!
An enemy [unit] has attacked [cityName] ([amount2] HP) =
# Requires translation!
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
# Requires translation!
An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) =
# Requires translation!
An enemy [unit] has attacked our [ourUnit] ([amount] HP) =
# Requires translation!
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) =
Enemy city [cityName] has attacked our [ourUnit] = আমাদের [ourUnit]কে শত্রু শহর [cityName] আক্রমণ করেছে
# Requires translation!
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) =
Expand Down Expand Up @@ -1367,7 +1370,9 @@ Next unit = পরবর্তী ইউনিট
# Requires translation!
[idleCount] idle =
# Requires translation!
[waitingCount] waiting =
[skipCount] skipping =
# Requires translation!
Cycle =
Fog of War = যুদ্ধের কুয়াশা
Pick a policy = একটি নীতি নির্বাচন করুন
Move Spies = গুপ্তচরদের সরান
Expand Down Expand Up @@ -1424,7 +1429,8 @@ Pillage = লুট করুন
Pillage [improvement] = [improvement] লুট করুন
[improvement] (Pillaged!) = [improvement] (লুট করা হয়েছে!)
Repair [improvement] - [turns] = [improvement] সংস্কার করুন - [turns]
Wait = অপেক্ষা করুন
# Requires translation!
Skip turn =
Are you sure you want to pillage this [improvement]? = আপনি কি নিশ্চিত যে আপনি এই [improvement] লুট করতে চান?
We have looted [amount] from a [improvement] = আমরা একটি [improvement] থেকে [amount] লুট করেছি
We have looted [amount] from a [improvement] which has been sent to [cityName] = আমরা একটি [improvement] থেকে [amount] লুট করেছি যা [cityName] এ পাঠানো হয়েছে
Expand Down Expand Up @@ -3793,6 +3799,8 @@ upon gaining a [baseUnitFilter] unit =
# Requires translation!
upon turn end =
# Requires translation!
upon turn start =
# Requires translation!
upon founding a Pantheon =
# Requires translation!
upon founding a Religion =
Expand Down Expand Up @@ -11277,7 +11285,15 @@ Units are defenseless while embarked (cannot use modifiers), and have a fixed De
# Requires translation!
Idle Units =
# Requires translation!
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Wait'.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. =
Clicking 'Next unit' move to the next unit in the queue. =
# Requires translation!
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again, or command the unit to 'Skip turn'. =
# Requires translation!
If you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. =
# Requires translation!
If you'd rather 'Next unit' cycle the units and not mark them as Done, you can change it in the Options -> Gameplay menu. =
# Requires translation!
You can also cycle through the idle units using the left and right triangles on the Unit Table in the lower left of the screen. =
# Requires translation!
Contact Me =
Expand Down Expand Up @@ -11400,7 +11416,7 @@ This is where you spend most of your time playing Unciv. See the world, control
# Requires translation!
⑧: The name (and unit icon) of the selected unit or city, with current health if wounded. Clicking a unit name or icon will open its civilopedia entry. =
# Requires translation!
⑨: The arrow buttons allow jumping to the next/previous unit. =
⑨: The arrow buttons allow jumping to the next/previous idle unit. =
# Requires translation!
⑩: For a selected unit, its promotions appear here, and clicking leads to the promotions screen for that unit. =
# Requires translation!
Expand Down
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