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unity-hyper-casual

A take-home test I completed in around 40 hours.
I'm using a custom Entitas ECS implementation and structured MVC code.
I also utilize canvases, object pooling and DOTween animations.

potential improvements

  • randomization
  • shadow overlapping
  • wobble when no merge
  • gradient on ball text
  • use color pallet
  • shooting charge sound
  • drop overall sound
  • speed up refill animation
  • different merge tier audio
  • at the end of long merge chain there should be an extra sound
  • trail on ball
  • unit tests
  • generate component indices

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A time constrained take home test I finessed in around 40 hours

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