This repository has been archived by the owner on Sep 20, 2024. It is now read-only.
Releases: ynput/OpenPype
Releases · ynput/OpenPype
2.14.0
Enhancements:
- Shot asset build trigger status #736
- Maya: add camera rig publishing option #721
- Sort instances by label in pyblish gui #719
- Synchronize ftrack hierarchical and shot attributes #716
- 686 standalonepublisher editorial from image sequences #699
- TV Paint: initial implementation of creators and local rendering #693
- Render publish plugins abstraction #687
- Ask user to select non-default camera from scene or create a new. #678
- TVPaint: image loader with options #675
- Maya: Camera name can be added to burnins. #674
- After Effects: base integration with loaders #667
- Harmony: Javascript refactoring and overall stability improvements #666
Fixed bugs:
- TVPaint extract review fix #740
- After Effects: Review were not being sent to ftrack #738
- Asset fetch second fix #726
- Maya: vray proxy was not loading #722
- Maya: Vray expected file fixes #682
Deprecated:
2.13.7
2.13.6
2.13.3
2.13.1
2.13.0
Enhancements:
- Deadline Output Folder #636
- Nuke Camera Loader #565
- Deadline publish job shows publishing output folder #649
- Get latest version in lib #642
- Improved publishing of multiple representation from SP #638
- Launch TvPaint shot work file from within Ftrack #631
- Add mp4 support for RV action. #628
- Maya: allow renders to have version synced with workfile #618
- Renaming nukestudio host folder to hiero #617
- Harmony: More efficient publishing #615
- Ftrack server action improvement #608
- Deadline user defaults to pype username if present #607
- Standalone publisher now has icon #606
- Nuke render write targeting knob improvement #603
- Animated pyblish gui #602
- Maya: Deadline - make use of asset dependencies optional #591
- Nuke: Publishing, loading and updating alembic cameras #575
- Maya: add look assigner to pype menu even if scriptsmenu is not available #573
- Store task types in the database #572
- Maya: Tiled EXRs to scanline EXRs render option #512
- Fusion basic integration #452
Fixed bugs:
- Burnin script did not propagate ffmpeg output #640
- Pyblish-pype spacer in terminal wasn't transparent #646
- Lib subprocess without logger #645
- Nuke: prevent crash if we only have single frame in sequence #644
- Burnin script logs better output #641
- Missing audio on farm submission. #639
- review from imagesequence error #633
- Hiero: wrong order of fps clip instance data collecting #627
- Add source for review instances. #625
- Task processing in event sync #623
- sync to avalon doesn t remove renamed task #619
- Intent publish setting wasn't working with default value #562
- Maya: Updating a look where the shader name changed, leaves the geo without a shader #514
Merged pull requests:
2.12.0
Enhancements:
- Less mongo connections #509
- Nuke: adding image loader #499
- Move launcher window to top if launcher action is clicked #450
- Maya: better tile rendering support in Pype #446
- Implementation of non QML launcher #443
- Optional skip review on renders. #441
- Ftrack: Option to push status from task to latest version #440
- Properly containerize image plane loads. #434
- Option to keep the review files. #426
- Isolate view on instance members. #425
- ftrack group is bcw compatible #418
- Maya: Publishing of tile renderings on Deadline #398
- Feature/little bit better logging gui #383
Fixed bugs:
- Maya: Fix tile order for Draft Tile Assembler #511
- Remove extra dash #501
- Fix: strip dot from repre names in single frame renders #498
- Better handling of destination during integrating #485
- Fix: allow thumbnail creation for single frame renders #460
- added missing argument to launch_application in ftrack app handler #453
- Burnins: Copy bit rate of input video to match quality. #448
- Standalone publisher is now independent from tray #442
- Bugfix/empty enumerator attributes #436
- Fixed wrong order of "other" category collapssing in publisher #435
- Multiple reviews where being overwritten to one. #424
- Cleanup plugin fail on instances without staging dir #420
- deprecated -intra parameter in ffmpeg to new
-g
#417 - Delivery action can now work with entered path #397
v2.11.0
Implemented enhancements:
- resolve tagging for publish #239
- premiere workflow fixes #346 (jezscha)
- Support publishing a subset of shots #336 (tokejepsen)
- Support palettes. #324 (tokejepsen)
- Flag outdated containers on startup and publish. #309 (tokejepsen)
- Flag Outdated containers #302 (tokejepsen)
- Photoshop: Publish review #298 (tokejepsen)
Fixed bugs:
- pype-setup does not work with space in path #327
- Ftrack delete action cause circular error #206
- Priority was forced to 50 #345 (tokejepsen)
- Fix ValidateNukeWriteKnobs #340 (tokejepsen)
- If camera attributes are connected, we can ignore them. #339 (tokejepsen)
- stop appending of tools environment to existing env #337 (antirotor)
- Ftrack timeout needs to look at AVALON_TIMEOUT #325 (tokejepsen)
- Only zip files are supported. #310 (tokejepsen)
- hotfix/Fix event server mongo uri #305 (tokejepsen)
- Subset was not named or validated correctly. #304 (tokejepsen)
Merged pull requests:
- update 2.x with develop #344 (mkolar)
- Feature/move module imports to pype #342 (mkolar)
- Feature/blender namespace support #341 (mkolar)
- Bugfix/206 ftrack delete action cause circular error #335 (iLLiCiTiT)
- Feature/idle manager without qt #333 (iLLiCiTiT)
- Bugfix/mongo url components #331 (iLLiCiTiT)
- Feature/Blender start end frames #330 (simonebarbieri)
- Feature/Blender namespace support #328 (simonebarbieri)
- Feature/djv without presets #323 (iLLiCiTiT)
- Feature/blender camera asset #322 (mkolar)
- Feature/module attributes in tray menu #321 (iLLiCiTiT)
- Feature/300 pyblish pype toggle instance family #320 (iLLiCiTiT)
- Feature/workfiles api extraction #317 (iLLiCiTiT)
- Feature/standalone publish extensions presets #315 (iLLiCiTiT)
- feature/235-Changed_context_pop-up_should_appear_in_the_middle #313 (iLLiCiTiT)
- Feature/static files to resources #312 (iLLiCiTiT)
- Feature/unify pype icon getter #311 (iLLiCiTiT)
- Feature/move default maya workspacemel #308 (iLLiCiTiT)
- [draft] Resolve: tagging and renaming for publish #307 (jezscha)
- Feature/move module imports to pype #306 (iLLiCiTiT)
- Camera asset for Blender #303 (simonebarbieri)
2.10.0
new:
- (harmony) Toon Boom Harmony has been greatly extended to support rigging, scene build, animation and rendering workflows. #270 #271 #190 #191 #172 #168
- (pype) Added support for rudimentary edl publishing into individual shots. #265
- (celaction) Simple Celaction integration has been added with support for workfiles and rendering. #255
- (maya) Support for multiple job types when submitting to the farm. We can now render Maya or Standalone render jobs for Vray and Arnold (limited support for arnold) #204
- (photoshop) Added initial support for Photoshop #232
improved:
- (blender) Updated support for rigs and added support Layout family #233 #226
- (premiere) It is now possible to choose different storage root for workfiles of different task types. #255
- (maya) Support for unmerged AOVs in Redshift multipart EXRs #197
- (pype) Pype repository has been refactored in preparation for 3.0 release #169
- (deadline) All file dependencies are now passed to deadline from maya to prevent premature start of rendering if caches or textures haven't been coppied over yet. #195
- (nuke) Script validation can now be made optional. #194
- (pype) Publishing can now be stopped at any time. #194
fix:
- (pype) Pyblish-lite has been integrated into pype repository, plus various publishing GUI fixes. #274 #275 #268 #227 #238
- (maya) Alembic extractor was getting wrong frame range type in certain scenarios #254
- (maya) Attaching a render to subset in maya was not passing validation in certain scenarios #256
- (ftrack) Various small fixes to ftrack sync #263 #259
- (maya) Look extraction is now able to skp invalid connections in shaders #207
2.8.0
new:
- (pype) Option to generate slates from json templates. [PYPE-628]
- (pype) It is now possible to automate loading of published subsets into any scene. Documentation will follow :). [PYPE-611] #24
fix:
- (maya) Some Redshift render tokens could break publishing. [PYPE-778]
- (maya) Publish was not preserving maya file extension. #39
- (maya) Rig output validator was failing on nodes without shapes. #40
- (maya) Yeti caches can now be properly versioned up in the scene inventory. #40
- (nuke) Build first workfiles was not accepting jpeg sequences. #34
- (deadline) Trying to generate ffmpeg review from multipart EXRs no longer crashes publishing. [PYPE-781]
- (deadline) Render publishing is more stable in multiplatform environments. [PYPE-775]