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Initial draft for Cinema4D Integration #1
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BigRoy
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type: enhancement
Improvement of existing functionality or minor addition
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Sep 26, 2024
Thanks for the mention, happy to see Pyblish and Avalon still making a difference out there in the world. ❤️ |
🥲It makes me happy to see c4d supported. I ended up moving to video games
and haven’t gotten to use c4d or openpype in a while. Still using Pyblish!
…On Thu, Sep 26, 2024 at 3:44 PM Marcus Ottosson ***@***.***> wrote:
Thanks for the mention, happy to see Pyblish and Avalon still making a
difference out there in the world. ❤️
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Ah cool, nice to see you were finally able to work on it again! 🚀 🎉 |
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Co-authored-by: Jakub Trllo <[email protected]>
…t/ayon-cinema4d into feature/initial_integration
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…ditional application as well
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I didn't test it, but code looks ok.
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Changelog Description
Initial integration for Cinema4D to AYON
Additional info
Implement render product type publish (submit renders to the farm)Implement render product type publish (submit renders to the farm) #5IPublishHost
context data so that Context attributes persist in publisherpython3.dll
for Python 3.11 to support Qt in most recent Cinema4D releases (now I tested with C4D 2023.2)Initialize frame rate, resolution, OCIO for new workfiles automatically - this apparently is near impossible in Cinema4D because there are no "SceneHooks" that trigger when creating a new document.Initialize frame rate, resolution, OCIO for new workfiles automatically #3Expose OCIO colorspace, display and view attributes in settings to apply on "Reset Colorspace"Expose OCIO colorspace, display and view attributes in settings to apply on "Reset Colorspace" #2Enable the prelaunch hook to install PySide6.Allow to automatically deploy/install PySide6 for Cinema4D on launch #4c4dpy.exe -m pip install --ignore-installed PySide6
Requires other PRs
Testing notes:
Some history to this 🦕
Things have come a long way.
I'm not a Cinema4D user nor do we use it at my studio, but I've always enjoyed playing around in multiple apps and try and integrate them into the pipeline. Even back in the Avalon pipeline days - and I'm sure @mottosso had plenty of head scratching when I yet again tried to 'get another tool in the box' for Avalon. And maybe even before that was @anjos dealing with Cinema4D with Pyblish
That even ended up under the arms of @jasperges for dutch studio Job, Joris en Marieke where they actually did a full animated series with Cinema4D integration inside Avalon (not public code; but Jasper was kind enough to provide me access but I never found the time).
Later, @ninglesby made an attempt in OpenPype which unfortunately died off at the time.
But, time for resurrection after the dinosaur extinction. ☄️ Let's give it another attempt yet not forget the coding tears and sacrifices of the past. So thanks do also go out to @jasperges, Job, Joris en Marieke, @anjos, @mottosso and @ninglesby - and others who shared some tears through that in the past. 🥇
But most important of all - I'm still not a Cinema4D users, so to really get this to 'more than just for fun' we need users to start using it.
Did you end up here, but no idea what this is?
Good! In need of a better pipeline? Check out AYON and then get your ass back here to test the Cinema4D pipeline integration this offers - manages everything from your workfiles, to creating consistent exports with validations, publishing your content, loading that back in and managing that easily too. But best, tightly connected to the rest of AYON, and that opens doors.