-
Notifications
You must be signed in to change notification settings - Fork 8
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Use rop.opengl
family instead of review
#148
Use rop.opengl
family instead of review
#148
Conversation
e0d3f22
to
227abd5
Compare
Actually - I don't think you are an idiot. I'm pretty sure you'll need that PR for the optional toggle for the review e.g. to show up for the instance, because without that PR it would not - but would by default only list it for if family == product type. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Yes - lovely. Much cleaner.
I'm not sure about the family opengl
because I personally want to make it clearer that that family is not a product type but specifically targetting a node or ROP or alike. So something like rop.opengl
might make more sense for being clear what it's targeting.
Anyway, the exact things we want do with the names in families are still up for discussion for which I believe a meeting will happen somewhere in next two days. So let's wait for that to decide.
Aside of that 🪄 Great stuff!
opengl
family instead of review
rop.opengl
family instead of review
I think both are clear since |
Well, sort of. |
This PR requires ynput/ayon-core#994 first |
Thank you, I've updated the PR description. |
@MustafaJafar can you add "bump minor" label and also add the 'upcoming' That'd be Also, feel free to mark it ready for review after that too. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I think this PR works - however, I cannot get passed this validation:
Repair sets it to <USE_DISPLAY_NAME>
but then still it does not pass.
Ayon-core 1.0.8 is released so if it works as intended, feel free to merge.
If the repair is broken for the review plug-in I suppose we can fix that in separate PR.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Looks good for me.
I don't recall we have that string value in Houdini |
Changelog Description
Use
rop.opengl
family instead ofreview
in review plugins that expect only a review using opengl nodes.Also, remove unnecessary logic that is used to skip instances that are not using opengl.
Additional review information
This PR is used as a show case to test ynput/ayon-core#994
without it the attributes applied to
rop.opengl
won't be visible in the publisher. in this case it'd be the validateTesting notes:
Review (OpenGL)
products.)