Releases: ynput/ayon-unreal
Releases · ynput/ayon-unreal
0.2.5
Changelog
What's Changed
- Spawned actors loaded from layout existing should be added into level sequence for the layout by @moonyuet in #142
- Add playback frame range when importing camera by @moonyuet in #141
- Show dialog option working on other filetypes by @thijssmeel in #39
- Make sure the frame range of camera cut/animation sequence are correct when using connect action by @moonyuet in #150
- Aligning json data in published layout across DCCs by @moonyuet in #109
- Refactor layout and camera loaders by @moonyuet in #152
- Backward compatibility for json layout without extension as data by @moonyuet in #157
- Check if the render path exists in render instance collector by @moonyuet in #139
- Chore: Add action to upload to Ynput Cloud by @iLLiCiTiT in #155
Full Changelog: 0.2.4...0.2.5
0.2.4
What's Changed
- Chore: Better ruff validation by @iLLiCiTiT in #72
- Load Layout Existing aligning the data with load Layout by @moonyuet in #117
- Use set range for setting up animation range for fbx animation import by @moonyuet in #130
- Refactoring the format asset directory function by @moonyuet in #135
- Updating actor and replace actor work with the latest update on the container data by @moonyuet in #138
Full Changelog: 0.2.3...0.2.4
0.2.3
What's Changed
- Fix extra comma in generate_sequence by @simonebarbieri in #7
- Maya Preset for alembic loaders by @moonyuet in #16
- Loading animation asset from FBX animation loader should be in correct rotation by @moonyuet in #45
- add loaded asset extensions settings for layout loaders in unreal host by @moonyuet in #44
- Build shot structure from the database by @antirotor in #4
- Fixes for custom integration plugin path by @antirotor in #5
- Add
staticMesh
product type to loader plugin by @antirotor in #10 - Add extension as suffix when creating unique asset name by @moonyuet in #53
- Remove only selected asset version when remove items performed in scene inventory by @moonyuet in #56
- Supports for preset almebic conversion import in ayon settings by @moonyuet in #54
- Extra-import-features-(Interchange,-Nanite-and-textures) by @thijssmeel in #22
- Setting Version for animation product loaded assets would have exclusive version folders by @moonyuet in #55
- Fix the incorrect sequence path when using pre-hierarchy for render creator by @moonyuet in #27
- UnrealAlembicPointCacheLoader/SkeletalMeshLoader: Align the loaded frame range to db by @moonyuet in #32
- Add animation/pointcache families support in replacing actors actions by @moonyuet in #62
- make sure the hierarchy_dir is correct when generating sequence by @moonyuet in #60
- Make sure instance members are always list value for publishing uasset/Uasset loader can load the uasset by @moonyuet in #69
- Add missing extractor for staticmesh product type by @moonyuet in #70
- Camera Publisher: Small tweaks on extractors due to unreal version and validators to check on the camera in level sequence by @moonyuet in #67
- Load Layout with Existing Scene have consistent location/folder path with Load Layout by @moonyuet in #79
- Supports loading multiple camera version by @moonyuet in #82
- enhancement: allow project creation option by @thijssmeel in #26
- Make sure the animation asset should be at the Animations folder by @moonyuet in #77
- Extract Layout published for other dccs by @moonyuet in #46
- Camera Loader can set version and delete version by @moonyuet in #83
- Supports switch version for camera loader by @moonyuet in #88
- Check for existing UAssets when loading data by @moonyuet in #47
- Container data tweak and avoid the duplicate of the container asset data by @moonyuet in #85
- Temp map should be removed after removing layout product type by @moonyuet in #95
- The animation sequence from animation loader working across different skeleton version by @moonyuet in #94
- Enhancement/add description for delete unmatched assets by @moonyuet in #98
- Make deletion of the loaded assets as optional when removing layout product type by @moonyuet in #100
- Inventory Action for connecting animation sequence to level sequence loaded from the layout product type by @moonyuet in #36
- Avoid variable re declaration bug on Unreal by @moonyuet in #90
- Template Settings for directories of the loaded assets by @moonyuet in #57
- Checking skeletal mesh component when connecting alembic animation to level sequence performed by @moonyuet in #112
- Remove look product type creator by @moonyuet in #118
- Maya alembic conversion settings work for the unreal version 5.3 or 5,4 by @moonyuet in #115
- Add version number into the asset name by @moonyuet in #120
- Use extension from the json to define the asset extension to be loaded. by @moonyuet in #92
- Make sure the camera actor has name with version number with connect action by @moonyuet in #119
- Add debug message to check on the asset directory when setting camera actor label by @moonyuet in #122
- Update info in package.py by @antirotor in #127
New Contributors
- @simonebarbieri made their first contribution in #7
- @thijssmeel made their first contribution in #22
Full Changelog: 0.2.2...0.2.3
0.2.2
What's Changed
- Local Rendering Bug Fix and add backward compatibility for deprecated function in render creator by @moonyuet in #13
- Add supports for material import in alembic loader by @moonyuet in #25
- Load Layout: clipIn value should not be greater than max frame for setting sequence by @moonyuet in #34
- add user options for merge_meshes in unreal by @moonyuet in #30
- Chore: Update integration plugin by @iLLiCiTiT in #33
- Chore: Updated create package script by @iLLiCiTiT in #20
- Deadline support by @kalisp in #8
- Fix integration submodule commit by @antirotor in #37
- Load Layout: Adding new json element "rotation" for setting up actor rotation by @moonyuet in #35
New Contributors
Full Changelog: 0.2.1...0.2.2
0.2.1
What's Changed
- Adding some infrastructure by @antirotor in #1
- Unreal: Standalone loader for animation by @antirotor in #3
- Chore: Fix PySide2 and PySide6 compatibility by @iLLiCiTiT in #9
New Contributors
- @antirotor made their first contribution in #1
- @iLLiCiTiT made their first contribution in #9
Full Changelog: 0.2.0...0.2.1
0.2.0
Full Changelog
Moved unreal code from ayon-core repository https://github.com/ynput/ayon-core .
Warning
Zip with this release are missing integration plugin part. You should either build this addon manually or use later releases where this folder is already included.