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Releases: ynput/ayon-unreal

0.2.5

11 Nov 14:15
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Changelog

What's Changed

  • Spawned actors loaded from layout existing should be added into level sequence for the layout by @moonyuet in #142
  • Add playback frame range when importing camera by @moonyuet in #141
  • Show dialog option working on other filetypes by @thijssmeel in #39
  • Make sure the frame range of camera cut/animation sequence are correct when using connect action by @moonyuet in #150
  • Aligning json data in published layout across DCCs by @moonyuet in #109
  • Refactor layout and camera loaders by @moonyuet in #152
  • Backward compatibility for json layout without extension as data by @moonyuet in #157
  • Check if the render path exists in render instance collector by @moonyuet in #139
  • Chore: Add action to upload to Ynput Cloud by @iLLiCiTiT in #155

Full Changelog: 0.2.4...0.2.5

0.2.4

15 Oct 14:16
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What's Changed

  • Chore: Better ruff validation by @iLLiCiTiT in #72
  • Load Layout Existing aligning the data with load Layout by @moonyuet in #117
  • Use set range for setting up animation range for fbx animation import by @moonyuet in #130
  • Refactoring the format asset directory function by @moonyuet in #135
  • Updating actor and replace actor work with the latest update on the container data by @moonyuet in #138

Full Changelog: 0.2.3...0.2.4

0.2.3

07 Oct 12:51
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What's Changed

  • Fix extra comma in generate_sequence by @simonebarbieri in #7
  • Maya Preset for alembic loaders by @moonyuet in #16
  • Loading animation asset from FBX animation loader should be in correct rotation by @moonyuet in #45
  • add loaded asset extensions settings for layout loaders in unreal host by @moonyuet in #44
  • Build shot structure from the database by @antirotor in #4
  • Fixes for custom integration plugin path by @antirotor in #5
  • Add staticMesh product type to loader plugin by @antirotor in #10
  • Add extension as suffix when creating unique asset name by @moonyuet in #53
  • Remove only selected asset version when remove items performed in scene inventory by @moonyuet in #56
  • Supports for preset almebic conversion import in ayon settings by @moonyuet in #54
  • Extra-import-features-(Interchange,-Nanite-and-textures) by @thijssmeel in #22
  • Setting Version for animation product loaded assets would have exclusive version folders by @moonyuet in #55
  • Fix the incorrect sequence path when using pre-hierarchy for render creator by @moonyuet in #27
  • UnrealAlembicPointCacheLoader/SkeletalMeshLoader: Align the loaded frame range to db by @moonyuet in #32
  • Add animation/pointcache families support in replacing actors actions by @moonyuet in #62
  • make sure the hierarchy_dir is correct when generating sequence by @moonyuet in #60
  • Make sure instance members are always list value for publishing uasset/Uasset loader can load the uasset by @moonyuet in #69
  • Add missing extractor for staticmesh product type by @moonyuet in #70
  • Camera Publisher: Small tweaks on extractors due to unreal version and validators to check on the camera in level sequence by @moonyuet in #67
  • Load Layout with Existing Scene have consistent location/folder path with Load Layout by @moonyuet in #79
  • Supports loading multiple camera version by @moonyuet in #82
  • enhancement: allow project creation option by @thijssmeel in #26
  • Make sure the animation asset should be at the Animations folder by @moonyuet in #77
  • Extract Layout published for other dccs by @moonyuet in #46
  • Camera Loader can set version and delete version by @moonyuet in #83
  • Supports switch version for camera loader by @moonyuet in #88
  • Check for existing UAssets when loading data by @moonyuet in #47
  • Container data tweak and avoid the duplicate of the container asset data by @moonyuet in #85
  • Temp map should be removed after removing layout product type by @moonyuet in #95
  • The animation sequence from animation loader working across different skeleton version by @moonyuet in #94
  • Enhancement/add description for delete unmatched assets by @moonyuet in #98
  • Make deletion of the loaded assets as optional when removing layout product type by @moonyuet in #100
  • Inventory Action for connecting animation sequence to level sequence loaded from the layout product type by @moonyuet in #36
  • Avoid variable re declaration bug on Unreal by @moonyuet in #90
  • Template Settings for directories of the loaded assets by @moonyuet in #57
  • Checking skeletal mesh component when connecting alembic animation to level sequence performed by @moonyuet in #112
  • Remove look product type creator by @moonyuet in #118
  • Maya alembic conversion settings work for the unreal version 5.3 or 5,4 by @moonyuet in #115
  • Add version number into the asset name by @moonyuet in #120
  • Use extension from the json to define the asset extension to be loaded. by @moonyuet in #92
  • Make sure the camera actor has name with version number with connect action by @moonyuet in #119
  • Add debug message to check on the asset directory when setting camera actor label by @moonyuet in #122
  • Update info in package.py by @antirotor in #127

New Contributors

Full Changelog: 0.2.2...0.2.3

0.2.2

08 Aug 10:03
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What's Changed

  • Local Rendering Bug Fix and add backward compatibility for deprecated function in render creator by @moonyuet in #13
  • Add supports for material import in alembic loader by @moonyuet in #25
  • Load Layout: clipIn value should not be greater than max frame for setting sequence by @moonyuet in #34
  • add user options for merge_meshes in unreal by @moonyuet in #30
  • Chore: Update integration plugin by @iLLiCiTiT in #33
  • Chore: Updated create package script by @iLLiCiTiT in #20
  • Deadline support by @kalisp in #8
  • Fix integration submodule commit by @antirotor in #37
  • Load Layout: Adding new json element "rotation" for setting up actor rotation by @moonyuet in #35

New Contributors

  • @kalisp made their first contribution in #8

Full Changelog: 0.2.1...0.2.2

0.2.1

26 Jun 09:41
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What's Changed

New Contributors

Full Changelog: 0.2.0...0.2.1

0.2.0

18 Jun 15:12
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Full Changelog
Moved unreal code from ayon-core repository https://github.com/ynput/ayon-core .

Warning

Zip with this release are missing integration plugin part. You should either build this addon manually or use later releases where this folder is already included.