Tesla shock refactor + rebalancing #22921
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Refactors tesla shocks to act less strangely and cause a bit less lag, and implements a number of related tweaks:
Testing
Wiki Documentation
On the guide to robotics, add that the Clarke has 50 electric armor, Ripley and Odysseus have 75, and the Firefighter has 100.
Changelog
🆑
tweak: Mechs are now affected by tesla shocks
tweak: Tesla shock damage now checks against electric armor instead of energy
tweak: Tesla shocks now ignore windows, grilles, tables, and floor cables
tweak: Hypercharged tesla ball no longer hits the same target multiple times in a single zap
bugfix: Fixed tesla cannon projectile not drawing its beam correctly
/:cl: