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Tesla shock refactor + rebalancing #22921

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@SapphicOverload SapphicOverload commented Jan 1, 2025

Document the changes in your pull request

Refactors tesla shocks to act less strangely and cause a bit less lag, and implements a number of related tweaks:

  • Mechs are now affected by tesla shocks, causing damage and overheating. Some mechs like the Ripley and Firefighter are more resilient.
  • Tesla shocks check against electric armor instead of energy armor.
  • Tesla shocks ignore windows, tables, grilles, and floor cables.
  • Tesla ball now uses the movable light system, significantly reducing lag when it moves.
  • Hypercharged tesla ball no longer hits the same target multiple times in a single zap
  • Fixed the mech tesla cannon not properly drawing its beam from the mech to the projectile.

Testing

image

Wiki Documentation

On the guide to robotics, add that the Clarke has 50 electric armor, Ripley and Odysseus have 75, and the Firefighter has 100.

Changelog

🆑
tweak: Mechs are now affected by tesla shocks
tweak: Tesla shock damage now checks against electric armor instead of energy
tweak: Tesla shocks now ignore windows, grilles, tables, and floor cables
tweak: Hypercharged tesla ball no longer hits the same target multiple times in a single zap
bugfix: Fixed tesla cannon projectile not drawing its beam correctly
/:cl:

@Yogbot-13 Yogbot-13 added Fix This fixes an issue. Please link issues in fix PRs Tweak This PR contains changes to the game. labels Jan 1, 2025
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