Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Cherry pick PR #545: [nplb] Add tests for partial audio frames #719

Merged
merged 1 commit into from
Jun 26, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
10 changes: 6 additions & 4 deletions starboard/nplb/multiple_player_test.cc
Original file line number Diff line number Diff line change
Expand Up @@ -78,10 +78,10 @@ void NoInput(const SbPlayerTestConfig& player_config,

GroupedSamples samples;
if (player_fixture.HasAudio()) {
samples.AddAudioSamplesWithEOS(0, 0);
samples.AddAudioEOS();
}
if (player_fixture.HasVideo()) {
samples.AddVideoSamplesWithEOS(0, 0);
samples.AddVideoEOS();
}
ASSERT_NO_FATAL_FAILURE(player_fixture.Write(samples));
ASSERT_NO_FATAL_FAILURE(player_fixture.WaitForPlayerEndOfStream());
Expand All @@ -103,12 +103,14 @@ void WriteSamples(const SbPlayerTestConfig& player_config,

GroupedSamples samples;
if (player_fixture.HasAudio()) {
samples.AddAudioSamplesWithEOS(
samples.AddAudioSamples(
0, player_fixture.ConvertDurationToAudioBufferCount(kDurationToPlay));
samples.AddAudioEOS();
}
if (player_fixture.HasVideo()) {
samples.AddVideoSamplesWithEOS(
samples.AddVideoSamples(
0, player_fixture.ConvertDurationToVideoBufferCount(kDurationToPlay));
samples.AddVideoEOS();
}

ASSERT_NO_FATAL_FAILURE(player_fixture.Write(samples));
Expand Down
22 changes: 14 additions & 8 deletions starboard/nplb/player_get_audio_configuration_test.cc
Original file line number Diff line number Diff line change
Expand Up @@ -120,10 +120,12 @@ TEST_P(SbPlayerGetAudioConfigurationTest, SunnyDay) {

GroupedSamples samples;
if (player_fixture.HasAudio()) {
samples.AddAudioSamplesWithEOS(0, kSamplesToWrite);
samples.AddAudioSamples(0, kSamplesToWrite);
samples.AddAudioEOS();
}
if (player_fixture.HasVideo()) {
samples.AddVideoSamplesWithEOS(0, kSamplesToWrite);
samples.AddVideoSamples(0, kSamplesToWrite);
samples.AddVideoEOS();
}
ASSERT_NO_FATAL_FAILURE(player_fixture.Write(samples));
ASSERT_NO_FATAL_FAILURE(player_fixture.WaitForPlayerPresenting());
Expand Down Expand Up @@ -165,10 +167,10 @@ TEST_P(SbPlayerGetAudioConfigurationTest, NoInput) {

GroupedSamples samples;
if (player_fixture.HasAudio()) {
samples.AddAudioSamplesWithEOS(0, 0);
samples.AddAudioEOS();
}
if (player_fixture.HasVideo()) {
samples.AddVideoSamplesWithEOS(0, 0);
samples.AddVideoEOS();
}
ASSERT_NO_FATAL_FAILURE(player_fixture.Write(samples));
ASSERT_NO_FATAL_FAILURE(player_fixture.WaitForPlayerPresenting());
Expand Down Expand Up @@ -206,10 +208,12 @@ TEST_P(SbPlayerGetAudioConfigurationTest, MultipleSeeks) {

GroupedSamples samples;
if (player_fixture.HasAudio()) {
samples.AddAudioSamplesWithEOS(0, kSamplesToWrite);
samples.AddAudioSamples(0, kSamplesToWrite);
samples.AddAudioEOS();
}
if (player_fixture.HasVideo()) {
samples.AddVideoSamplesWithEOS(0, kSamplesToWrite);
samples.AddVideoSamples(0, kSamplesToWrite);
samples.AddVideoEOS();
}
ASSERT_NO_FATAL_FAILURE(player_fixture.Write(samples));
ASSERT_NO_FATAL_FAILURE(player_fixture.WaitForPlayerPresenting());
Expand All @@ -236,14 +240,16 @@ TEST_P(SbPlayerGetAudioConfigurationTest, MultipleSeeks) {

samples = GroupedSamples();
if (player_fixture.HasAudio()) {
samples.AddAudioSamplesWithEOS(
samples.AddAudioSamples(
0, player_fixture.ConvertDurationToAudioBufferCount(seek_to_time) +
kSamplesToWrite);
samples.AddAudioEOS();
}
if (player_fixture.HasVideo()) {
samples.AddVideoSamplesWithEOS(
samples.AddVideoSamples(
0, player_fixture.ConvertDurationToVideoBufferCount(seek_to_time) +
kSamplesToWrite);
samples.AddVideoEOS();
}
ASSERT_NO_FATAL_FAILURE(player_fixture.Write(samples));
ASSERT_NO_FATAL_FAILURE(player_fixture.WaitForPlayerPresenting());
Expand Down
Loading