Releases: yrmvgh/yiufcrawl
Version 1.5.5 of Yiuf's Home (ongoing minor changes, trunk updates, and fixes)
Sorry for the lack of changelog, but I figure it's better to upload what I have rather than nothing!
Version 1.5.4 of Yiuf's Home (ongoing minor changes, trunk updates, and fixes)
In lieu of a proper changelog, here's all the commits that happened in between the previous release, and this release.
More importantly than a changelog, I'm trying to switch to good in-game documentation, so that when you look at, say, a Deep Elf on the character creation screen, or you read the description of a Ring of Ice, you will see a clear, specific, flavourless description of how that item differs from DCSS Trunk.
Do please let me know if any such description is missing or unclear!
1.5.4-yiuf
hotfix bear muts to at least message
1.5.2a0-yiuf
1.5.2 continues to be primarily about polishing up existing code and descriptions!
Bugfix for Achey Breaky Windows Build
This (once again!) fixes the bug where windows users crash after reading teleport scroll.
Your old save is not broken, feel free to load it up in the new version. :)
1.5.1-a0yiuf
Let's open the 1.5.1 season by fixing a whole buncha bugs!
Bearkin! Version 1.5.0 of Yiuf's Home (plus bear bugfix)
This is a relatively simple fork of DCSS that brings back removed and experimental playable races.
currently has: Skeleton, High Elf, Sludge Elf, Imp, Lava Orc, Plutonian, and Dorf (similar to HD and MD)
This forum thread has discussion and images that summarize the new races:
https://crawl.develz.org/tavern/viewtopic.php?f=17&t=23209
The README explains further, and has dead-simple install instructions for Linux:
https://github.com/yrmvgh/crawl/blob/yiuf/README.md
Some of the version 1.5.0 stuff:
- BEARKIN! A new race based on this old experimental branch.
- Can't fit into armour.
- A selection of random mutations as you level up. Think of it as Demonspawn-lite.
- Normal crosstraining is simplified to two groups. Weapons that could be used in a thrusting maneuver (LB, SB, Pole), and weapons which probably make less sense to thrust with (Staff, Axe, Mace).
- Humans crosstrain ice/fire/air/earth.
Bearkin! Version 1.5.0 of Yiuf's Home for Lost and Abandoned Species
This is a relatively simple fork of DCSS that brings back removed and experimental playable races.
currently has: Skeleton, High Elf, Sludge Elf, Imp, Lava Orc, Plutonian, and Dorf (similar to HD and MD)
This forum thread has discussion and images that summarize the new races:
https://crawl.develz.org/tavern/viewtopic.php?f=17&t=23209
The README explains further, and has dead-simple install instructions for Linux:
https://github.com/yrmvgh/crawl/blob/yiuf/README.md
Some of the version 1.5.0 stuff:
- BEARKIN! A new race based on this old experimental branch.
- Can't fit into armour.
- A selection of random mutations as you level up. Think of it as Demonspawn-lite.
- Normal crosstraining is simplified to two groups. Weapons that could be used in a thrusting maneuver (LB, SB, Pole), and weapons which probably make less sense to thrust with (Staff, Axe, Mace).
- Humans crosstrain ice/fire/air/earth.
yiufcrawl 1.4.8
This is a relatively simple fork of DCSS that brings back removed and experimental playable races.
currently has: Skeleton, High Elf, Sludge Elf, Imp, Lava Orc, Plutonian, and Dorf (similar to HD and MD)
This forum thread has discussion and images that summarize the new races:
https://crawl.develz.org/tavern/viewtopic.php?f=17&t=23209
The README explains further, and has dead-simple install instructions for Linux:
https://github.com/yrmvgh/crawl/blob/yiuf/README.md
1.4 stuff:
- imp teleportitis is now blinkitis
- plutonians malmutate a ton less often. they SHOULD only mutate when they accidentally explode from extreme contamination, and there's a small chance to get a good mutation, too.
- lots of fiddly apt tweaks partially based on player feedback and dev testing. maybe need to chill on changing apts so much
- (dev testing? which dev? that's me, I'm "the dev"! that still sounds weird.)
- adopted SKELETONS! from https://github.com/PabloMansanet/crawl/commits/skeleton
- they don't have a home on any servers yet, so Yiufcrawl can take them in for now
- merged in a bunch of stuff from upstream, aka trunk, aka dcss, aka "normal crawl".
- look here for more details https://github.com/yrmvgh/crawl/commits/yiuf
- Spellbooks no longer cost any space in your inventory. You can simply carry all of them around for free! The "spell library" patch by Doesnty.
- A few god-related tweaks from Hellmonk, including simplifying Dithmenos and slowing down the gift-spam of Oka & Trog.
- Removed rings of flight, fire resist, and cold resist. Now rings of fire/ice provide one pip of resistance with no vulnerability. Thanks, Hellmonk!
get previous releases at previous repository
Download older releases at https://github.com/yrmvgh/crawl/releases