- project-archive - An archive of all my previously public projects
- GPU-Grass - A stylized grass system for Unity, not used in but developed for, Strayed VR by Crustacean Interactive
- schism - A research project to create a basic bytecode assembler and interpreter that functions similar to GPU hardware
- rt-everywhere - A toy raytracer written in C99, ported to some normal platforms and some odd ones!
- zealot-q2 - A fork of id Software's original Quake II source release, partially rewritten in C++, with some modern features added in
- asset-migrator - A basic utility written in Rust to more easily port mods between unrelated, decompiled unity projects
Yeah so I make things occasionally...
I like Rust, C, and shaders!
- Nevada
-
18:11
(UTC -08:00) - https://zcubed.xyz
- https://ko-fi.com/zcubed
- @zcubed3
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GPU-Grass
GPU-Grass Public archivePublic source code release of a grass system commissioned by Torched Games for Strayed VR
C#
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project-archive
project-archive PublicAn archive of my various projects. History is squashed to wipe any personal info
C 1
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rt-everywhere
rt-everywhere PublicA toy raytracer written in C99. Ported to various platforms, both normal and odd
C
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asset_migrator
asset_migrator PublicA tool to assist in the process of porting Unity scenes and prefabs from one project to another!
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