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Commands
zMCdarc edited this page Aug 6, 2016
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To prevent conflicts with other commands all commands start with /noppes. For the most part auto completion works so you can easily go through the commands by pressing the tab key.
为了避免指令冲突, 全部指令都以/noppes开头. 对于大多数的自动完成的东西, 你可以轻松地使用TAB键完成.
For command parameters inbetween <> are mandatory, parameters inbetween [ ] are optional.
命令参数中, <>为必填项, []则为可选项. 命令默认不加/
<command>: Show information about the command
eg: /noppes help faction
- <命令>: 显示命令详情(帮助)
- 例如: /noppes help <想查看帮助的子命令>
Reload: reloads script from <yourworld>/customnpcs/scripts
eg: /noppes script reload
- Reload: 从"<存档>/customnpcs/scripts"重载脚本
- 例如: /noppes script reload
Guns [true/false] : Enable/Disable guns shooting Freezenpcs [true/false] : Freezes/Unfreezes npcs Vinegrowth [true/false] : Enable/Disable vines growing LeavesDecay [true/false] : Enable/Disable leaves automatically dissapearing Chunkloaders [number] : Set how many chunkloader jobs can be active at one time (Default: 20) Icemelts [true/false/semi] : Enable/Disable ice turning into water when near a light source Font [type] [size] : Changes the minecraft font used in dialogs. Default font size is 18. Want to use the minecraft font, simply use ‘/noppes config font minecraft’
eg: /noppes config icemelts false
- Guns [true/false] : 启用/停用枪支(是否能射击)
- Freezenpcs [true/false] : 冻结/解冻NPC
- Vinegrowth [true/false] : 允许/禁止藤蔓生长
- LeavesDecay [true/false]: 启用/禁用树叶自动消失
- Chunkloaders [序号] : 设置区块加载者(职业)活动间隔(默认为: 20)(单位: s)
- Icemelts [true/false/semi] : 如果附近有光源, 冰是否会变成水.
- Font [字体] [大小] : 改变对话中的字体. 默认字体大小为18. 输入"/noppes config font minecraft"改回minecraft字体.
- 例如: /noppes config icemelts false 这样旁边有光源(火把萤石)冰也不会化
Home [x] [y] [z]: Sets the home of the npc to players current position Create: Creates and npc at the place you are standing Delete: Deletes the npc Visible : Makes an npc visible or invisible Owner [player]: When a name is given it sets the owner of that follower/companion to the player Name : Changes the npcs name
eg: /noppes npc SomeNPCName create
- Home [x] [y] [z] : 将NPC的老家(重生点)设置在玩家位置
- Create: 在你站着的地方创建一个NPC
- Delete: 删除NPC
- Visible : NPC是否可见
- Owner [玩家]: 设置随从/同伴的主人
- Name : 更改NPC名称
- 例如: /noppes npc SomeNPCName create 即可创建一个NPC叫做"SomeNPCName"
- x y z都是坐标. 按F3可查看.
all [range]: Removes all nearby entities except npcs within optional range. items [range]: Removes all nearby dropped items animals [range]: Removes nearby animals mobs [range]: Removes nearby monsters <entityname> [range]: Removes nearby <entityname>.
eg: /noppes slay pig cow items 60 (Removes all pigs, cows and dropped items within 60 blocks)
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all [范围]: 杀掉以玩家为中心的范围内所有不是npc的实体
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items [范围]: 移除范围内所有凋落物
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animals [范围]: 杀死所有范围内的动物
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mobs [范围]: 杀死所有范围内的怪物
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<实体名> [范围]: 移除范围内指定实体
- eg: /noppes slay pig cow items 60 (移除60格方块内的所有猪牛凋落物)
List <tab>: Gives a list of server sided clones from given tab Add <npc> <tab> [clonedname]: Clones nearby npc into the given tab Del <name> <tab>: Removes cloned entity/npc from given tab Spawn <name> <tab> [[world:]x,y,z] [newname]: Spawns given entity from tab. The world variable is for in which dimension (0:overworld, 1:nether, -1:end) if none is given it will spawn in player/commandblocks dimension.
eg: /noppes clone spawn somename 0 50,50,50
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List <tag>: 通过TAG获取服务端克隆NPC列表
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Add <npc> <tag> [克隆名]: 克隆附近的npc到指定标签
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Del <name> <tag>: 从指定标签移除附近的npc
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Spawn <name> <tag> [[world:]x,y,z] [新名称]: 从标签生成一个NPC. 世界变量是在哪里生成 (0:全世界, 1:地狱, -1:末地) 如果未给出, 则自动生成在玩家所在世界.
- 例子: /noppes clone spawn somename 0 50,50,50
Add <points>: Adds points to the player factionsdata Subtract <points>: Subtracts points to the player factionsdata Set <points>: Sets points to the player factionsdata Reset: Resets player to default faction points for given faction Drop: Removes the faction from the players factiondata
eg: /noppes faction PlayerName 1 add 100
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Add <点数>: 给玩家添加派系点数
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Subtract <点数>: 移除玩家指定数量派系点数
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Set <点数>: 设置玩家派系点数
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Reset: 重设玩家的派系点数为默认值
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Drop: 移除一个派系
- 梨子: /noppes faction PlayerName 1 add 100 为玩家PlayerName在派系1中添加100派系点数
Start <player> <quest>: Starts quest for player with the given quest id Finish <player> <quest>: Set quest for player to finished/completed Stop <player> <quest>: Stops quest for player, this is for active quests Remove <player> <quest>: Removes quest from player this goes for active and finished quests
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Start <玩家> <任务ID>: 让玩家开始指定任务
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Finish <玩家> <任务ID>: 设置玩家是否已经完成一个任务了
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Stop <玩家> <任务ID>: 停止玩家正在进行的任务
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Remove <玩家> <任务ID>: 移除玩家正在进行/已完成的任务
Read <player> <dialog>: Sets the dialog for the player as read with given dialog id Unread <player> <dialog>: Sets the dialog for the player as unread Reload: Reloads all dialogs from your world folder, incase you edited them outside of the game
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Read <玩家> <对话id>: 为玩家设置指定id对话为已阅
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Unread <玩家r> <对话id>: 为玩家设置指定id对话为未读
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Reload: 从世界文件夹中重载所有对话. 这样就可以更加方便地在游戏外编辑了.