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Library that interfaces with the Guild Wars 2 API that supports v1 and v2 - https://wiki.guildwars2.com/wiki/API:Main

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GuildWars2 API Client

Build Status

Library that interfaces with the Guild Wars 2 API that supports v1 and v2 - https://wiki.guildwars2.com/wiki/API:Main

Table of Contents

Prerequisites

  • Python v3.4 or higher

Installation

See PyPi package here:

pip install GuildWars2-API-Client
pip install git+https://github.com/JuxhinDB/gw2-api-interface.git#egg=gw2api

Usage

Basic Usage

Initializing a default client is simple. The following default values will be automatically set for you:

Thus you can create a basic client like so:

from gw2api import GuildWars2Client

gw2_client = GuildWars2Client()

The format for accessing an object will always be {client}.{object}.get(). For example:

gw2_client.build.get()
81583

Advanced Usage

API Objects

The client will automatically expose all the API objects available depending on the API version. This can be done by calling the dir() method on the client object, like so:

gw2_client = GuildWars2Client(version='v1')
dir(gw2_client)
['BASE_URL', 'LANG', 'VERSION',
'api_key', 'base_url', 'build', 'colors', 'continents', 'eventdetails',
'files', 'guilddetails', 'itemdetails', 'items', 'lang', 'mapfloor',
'mapnames', 'maps', 'proxy', 'recipedetails', 'recipes', 'session',
'skindetails', 'skins', 'verify_ssl', 'version', 'worldnames',
'wvwmatchdetails', 'wvwmatches', 'wvwobjectivenames']

All redundant protocol-methods (i.e. __repr__) were removed from the output, you can ofcourse see the full output when running this in your project.

Client Settings

To examine the client settings at any given point, simply print the object.

from gw2api import GuildWars2Client
gw2_client = GuildWars2Client()

gw2_client
<GuildWars2Client https://api.guildwars2.com
Version: v2
API Key: None
Language: en
Proxy: None
Verify SSL?: True>

Proxy and SSL

If at any given point you need to pass API requests through proxy (e.g. Fiddler) you can configure the client to pass all request through said proxy during client initialization.

from gw2api import GuildWars2Client
gw2_client = GuildWars2Client(proxy={'http': '127.0.0.1:8888', 'https': '127.0.0.1:8888'}, version='v1'})

Additionally if you're passing through a local proxy, you may need to set SSL verification to false like so:

from gw2api import GuildWars2Client
gw2_client = GuildWars2Client(proxy={'http': '127.0.0.1:8888', 'https': '127.0.0.1:8888'}, version='v1', verify_ssl=False)

Authenticated Endpoints

There may be cases where certain endpoints such as Accounts or Guild related endpoints may require authentication. This is generally configured on initialization of the client, like so:

client = GuildWars2Client(api_key='API_KEY_VALUE_HERE')

If you want to generate your own API key, please refer to the following link.

Cursors and Limits

WIP

Examples

Below are a few examples and one-liners that may help when testing or debugging the project:

Using Fiddler:

from gw2api import GuildWars2Client
client = GuildWars2Client(proxy={'http': '127.0.0.1:8888', 'https': '127.0.0.1:8888'}, verify_ssl=False, api_key='API_KEY')

APIv2 Searching for Guild

client.guildsearch.get(name='Mythical Realms')
0CB3B1A7-4C70-E611-80D3-E4115BE8BBE8

APIv2 Retrieving guild members

client.guildidmembers.get('0CB3B1A7-4C70-E611-80D3-E4115BE8BBE8')
{"text": "access restricted to guild leaders"}  # :-(

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