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Platforms
zeganstyl edited this page Sep 18, 2020
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Main platform modules are LWJGL and TeaVM.
Kotlin/Multiplatform modules are currently experimental. It must be mentioned, that Kotlin/Multiplatform has seprate core (common) module copied from main core. Thelema library for multiplatform projects is named as thelema-kx.
LWJGL provides bindings for native libriaries through JNI.
- GLFW for creating OpenGL context, windows, input handling and providing OpenGL API
- OpenAL for 3d audio playback
- STB image for loading textures from JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
- J-Ogg for loading audio data from Ogg/Vorbis
- json-simple for JSON parsing/serializing
- ode4j as default physics engine
Kotlin/Native allows you to use C libraries for building native aplications. Such applications can have high speed and low memory usage. Currently Kotlin/Native module has limit to use only single threading.
- GLFW for creating OpenGL context, windows and input handling
- OpenAL for 3d audio playback
- STB image for loading textures from JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
- STB vorbis for loading audio data from Ogg/Vorbis
- parson for JSON parsing/serializing
- ODE as default physics engine
TeaVM compiles any Java bytecode to javascript, so you can use Java and Kotlin at once.
- WebGL 1 and WebGL 2 for providing OpenGL API
- Web Audio API for audio playback
- XMLHttpRequest for loading files
- json-simple for JSON parsing/serializing
- ode4j as default physics engine
Kotlin/JS can use only Kotlin sources, but Kotlin/JS gives a faster compilation than TeaVM.
- WebGL 1 and WebGL 2 for providing OpenGL API
- Web Audio API for audio playback
- XMLHttpRequest for loading files
- Javascript JSON for JSON parsing/serializing
- Currently no physics engine implementation
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3D graphics
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