Tears of the Kingdom object map.
- Polished UI: clean TotK look.
- Location texts
- Show them at the correct level FIX
- Map waypoints. (Static.mubin LocationPointer)
- Common objects
- groups:
- Labo
- Tower
- ShopJewel, ShopColor, ShopYorozu, ShopBougu, ShopYadoya
- Hatago, Village, CheckPoint, Castle
- Cave, Chasm
- Koroks
- groups:
- Shrine details
- Shrine name
- Shrine title
- Shrine number
- All treasure chests FIX
- Search
- search base locations too (no extra work required thanks to how LocationTags work)
- object by ID
- object by name (+ other filters?)
- should work with chest contents, parameters, etc.
- "Add to map"
- "Remove from map" to exclude and hide some search results (suggested by Zant)
- Show up to 2000 search results (suggested by Zant)
- Color by actor type / by search result group (suggested by Zant)
- Objects
- Custom handling for:
- weapons
- enemies
- rafts
- cooking pots
- Koroks:
- treasure chests (show contents)
- Goddess Statues
- Presets FIX
- Treasure Chests
- Arrows
- Custom presets FIX
- Search query syntax documentation
- Show all objects in area.
- Custom handling for:
- Object details FIX
- Respawn information, no-revival area...
- Scaling information
- Instance parameters
- Generation group and links
- Object shape
- Object scale
- Routes
- Regions FIX
- Tower regions
- Map areas (internal)
- Region details FIX
- Climate information
- Autogen information
- TODO Dynamic map data FIX
- TODO Scaling slider (to scale enemies, weapons, etc.)
- Polygon/line drawing
- UI
- Saving
- Import/Export
- Colors
- Measuring
- TODO Object tracking
- TODO Track used objects.
- TODO Have checklist views for shrines, locations, Korok seeds, etc.
- TODO The shrine list should show name + title to easily see e.g. combat shrines at a glance.
- TODO Sort by name optionally. For Korok seeds, sort by HashId.
- TODO Group by region optionally
- TODO See also object details
- TODO For locations: locations that have save flags are trackable, those that don't appear by default and aren't trackable.
- Integration with other tools/viewers for special objects, such as:
- EventTag: open event flow in EventEditor (if it exists)
- SignalFlowchart: same
- TODO any actor with an event flow: same
- TODO Autogen: link to EventEditor for AutoPlacement event flows.
- The authors of the Sheikah Complete and Calamity Sans fonts
- Yoshi.noir for the UI map marker icons
- [Korok seed icon]
- MrCheeze for the list of names
- Leo for the original BotW object map
- Cave and Chasm icons were borrowed from the Zelda Dungeon TotK Map
- The BotW and TotK communities for many numerous suggestions
- We appreciate you