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totk-objmap

Tears of the Kingdom object map.

Features

  • Polished UI: clean TotK look.
  • Location texts
    • Show them at the correct level FIX
    • Map waypoints. (Static.mubin LocationPointer)
  • Common objects
    • groups:
      • Labo
      • Tower
      • ShopJewel, ShopColor, ShopYorozu, ShopBougu, ShopYadoya
      • Hatago, Village, CheckPoint, Castle
      • Cave, Chasm
      • Koroks
  • Shrine details
    • Shrine name
    • Shrine title
    • Shrine number
    • All treasure chests FIX
  • Search
    • search base locations too (no extra work required thanks to how LocationTags work)
    • object by ID
    • object by name (+ other filters?)
    • should work with chest contents, parameters, etc.
    • "Add to map"
    • "Remove from map" to exclude and hide some search results (suggested by Zant)
    • Show up to 2000 search results (suggested by Zant)
    • Color by actor type / by search result group (suggested by Zant)
  • Objects
    • Custom handling for:
      • weapons
      • enemies
      • rafts
      • cooking pots
      • Koroks:
      • treasure chests (show contents)
      • Goddess Statues
    • Presets FIX
      • Treasure Chests
      • Arrows
    • Custom presets FIX
    • Search query syntax documentation
    • Show all objects in area.
  • Object details FIX
    • Respawn information, no-revival area...
    • Scaling information
    • Instance parameters
    • Generation group and links
    • Object shape
    • Object scale
  • Routes
  • Regions FIX
    • Tower regions
    • Map areas (internal)
  • Region details FIX
    • Climate information
    • Autogen information
  • TODO Dynamic map data FIX
    • TODO Scaling slider (to scale enemies, weapons, etc.)
  • Polygon/line drawing
    • UI
    • Saving
    • Import/Export
    • Colors
  • Measuring
  • TODO Object tracking
    • TODO Track used objects.
    • TODO Have checklist views for shrines, locations, Korok seeds, etc.
      • TODO The shrine list should show name + title to easily see e.g. combat shrines at a glance.
      • TODO Sort by name optionally. For Korok seeds, sort by HashId.
      • TODO Group by region optionally
      • TODO See also object details
      • TODO For locations: locations that have save flags are trackable, those that don't appear by default and aren't trackable.

Integration

  • Integration with other tools/viewers for special objects, such as:
    • EventTag: open event flow in EventEditor (if it exists)
    • SignalFlowchart: same
    • TODO any actor with an event flow: same
  • TODO Autogen: link to EventEditor for AutoPlacement event flows.

Credit

  • The authors of the Sheikah Complete and Calamity Sans fonts
  • Yoshi.noir for the UI map marker icons
  • [Korok seed icon]
  • MrCheeze for the list of names
  • Leo for the original BotW object map
  • Cave and Chasm icons were borrowed from the Zelda Dungeon TotK Map
  • The BotW and TotK communities for many numerous suggestions
    • We appreciate you