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Add vehicle loadout context actions #554

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23 changes: 20 additions & 3 deletions addons/context_actions/CfgContext.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -245,12 +245,29 @@ class EGVAR(context_menu,actions) {
icon = "\a3\3den\Data\Displays\Display3DEN\ToolBar\undo_ca.paa";
};
};
class VehicleLoadout {
displayName = "$STR_A3_VR_Stamina_01_Loadout";
icon = QPATHTOF(ui\ammo_ca.paa);
priority = 39;
class Magazines {
displayName = "$STR_GEAR_MAGAZINES";
condition = QUOTE(_hoveredEntity call FUNC(canEditMagazines));
statement = QUOTE(_hoveredEntity call EFUNC(loadout,configure));
icon = "\a3\ui_f\data\igui\cfg\weaponicons\mg_ca.paa";
};
class Pylons {
displayName = ECSTRING(pylons,DisplayName);
condition = QUOTE(_hoveredEntity call FUNC(canEditPylons));
statement = QUOTE(_hoveredEntity call EFUNC(pylons,configure));
icon = "\a3\ui_f\data\igui\cfg\weaponicons\aa_ca.paa";
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I think use the jets icon for pylons.

};
};
class Inventory {
displayName = "$STR_A3_Gear1";
condition = QUOTE(_hoveredEntity call FUNC(canEditInventory));
statement = QUOTE(_hoveredEntity call EFUNC(inventory,configure));
icon = "\a3\Ui_F_Curator\Data\RscCommon\RscAttributeInventory\filter_0_ca.paa";
priority = 39;
priority = 38;
class Edit {
displayName = "$STR_3DEN_Display3DEN_MenUBar_Edit_text";
condition = QUOTE(_hoveredEntity call FUNC(canEditInventory));
Expand All @@ -274,7 +291,7 @@ class EGVAR(context_menu,actions) {
condition = QUOTE(_hoveredEntity call FUNC(canEditVehicleAppearance));
statement = QUOTE(_hoveredEntity call EFUNC(garage,openGarage));
icon = "\a3\3den\data\displays\display3den\entitymenu\garage_ca.paa";
priority = 38;
priority = 37;
class Edit {
displayName = "$STR_3DEN_Display3DEN_MenUBar_Edit_text";
condition = QUOTE(_hoveredEntity call FUNC(canEditVehicleAppearance));
Expand All @@ -296,7 +313,7 @@ class EGVAR(context_menu,actions) {
class VehicleLogistics {
displayName = CSTRING(VehicleLogistics);
icon = "\a3\ui_f\data\igui\cfg\simpleTasks\types\truck_ca.paa";
priority = 37;
priority = 36;
class Repair {
displayName = "$STR_Repair";
condition = QUOTE(_objects call FUNC(canRepairVehicles));
Expand Down
2 changes: 2 additions & 0 deletions addons/context_actions/XEH_PREP.hpp
Original file line number Diff line number Diff line change
@@ -1,5 +1,7 @@
PREP(canEditInventory);
PREP(canEditLoadout);
PREP(canEditMagazines);
PREP(canEditPylons);
PREP(canEditVehicleAppearance);
PREP(canHealUnits);
PREP(canPasteVehicleAppearance);
Expand Down
20 changes: 20 additions & 0 deletions addons/context_actions/functions/fnc_canEditMagazines.sqf
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
#include "script_component.hpp"
/*
* Author: mharis001
* Checks if the loadout of the given entity can be edited.
*
* Arguments:
* 0: Entity <ANY>
*
* Return Value:
* Can Edit Loadout <BOOL>
*
* Example:
* [_entity] call zen_context_actions_fnc_canEditLoadout
*
* Public: No
*/

params ["_entity"];

_entity isEqualType objNull && {alive _entity} && {!(_entity call EFUNC(loadout,getWeaponList) isEqualTo [])}
20 changes: 20 additions & 0 deletions addons/context_actions/functions/fnc_canEditPylons.sqf
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
#include "script_component.hpp"
/*
* Author: mharis001
* Checks if the loadout of the given entity can be edited.
*
* Arguments:
* 0: Entity <ANY>
*
* Return Value:
* Can Edit Loadout <BOOL>
*
* Example:
* [_entity] call zen_context_actions_fnc_canEditLoadout
*
* Public: No
*/

params ["_entity"];

_entity isEqualType objNull && {alive _entity} && {_entity call EFUNC(common,hasPylons)}