Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add Guard waypoint type config #775

Merged
merged 3 commits into from
Sep 12, 2024
Merged

Conversation

3Mydlo3
Copy link
Contributor

@3Mydlo3 3Mydlo3 commented Sep 12, 2024

When merged this pull request will:

  • Add Guard waypoint to available waypoints list

I've found #83, but I believe the reason for not including the waypoint is not valid and the waypoint should be included.

2 days ago @veteran29 pointed out to me that Guard waypoint can be used without any triggers. There's only a single sentence on that on Biki (I believe that should have it's own header/section as I didn't know that despite doing missions for such a long time already):

Besides guarding areas marked by "Guarded by" triggers, guarding groups are also ordered to destroy any enemy units that are known to any group of the same side.

I've tested that on our mission yesterday and in fact, waypoint works unbelievably better when there are no triggers and I believe it'd be great to have it in Zeus.

When there are no guard triggers, unit with Guard waypoint receives information about all enemies from their whole side. This makes units travel through the whole map to attack them (and it is very effective). When there are no more threats, the unit goes back to idle at Guard waypoint (unfortunately helicopters only hover, don't land). This basically serves like QRF, but without any sophisticated scripts. It just works and I'm amazed by the simplicity and efficiency.

Helicopters do rocket runs, use their autocannons, without any hesitation. This makes them much more effective against players who previously were not too afraid when they saw a helicopter or a plane incoming and often felt there's no real danger until Zeus takes control and starts dumping the rockets uncontrollably.

Great thing is that connected with other waypoints like Sentry, might make unit deadly only after initial contact or some other conditions are met.

@mharis001 mharis001 added the enhancement Improves an existing feature label Sep 12, 2024
@mharis001 mharis001 added this to the 1.16.0 milestone Sep 12, 2024
@mharis001 mharis001 merged commit 1bec77a into zen-mod:master Sep 12, 2024
3 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement Improves an existing feature
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants