std.Random.shuffle
: optimize for cache utilizing @prefetch input queue
#24705
+48
−6
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I've been doing a simulation, where one of the steps was shuffling a big table of particles (~10^7 elements). The
std.Random.shuffle
method turned out to be the major contributor into overall runtime. The main reason lies in inherent cache unfriendliness of the random-access swaps.The solution that worked for me: precompute the swap indices 32 steps ahead of time,
@prefetch
them and put them into a ring buffer. As the array was cold, prefetching achieved over 3x speedup.This pull request presents a hybrid approach that works well on both hot and cold arrays (threshold optimized for hot memory)
Benchmark for worst case (hot memory) results are attached in screenshots (ReleaseFast, CPU: Intel i5 8300H, memory freq. 2400 MHz).







