Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

feat: additional classes for gekichumai #1219

Closed
wants to merge 1 commit into from

Conversation

nyairobi
Copy link
Contributor

@nyairobi nyairobi commented Dec 11, 2024

This branch adds additional classes for Ongeki (16.00, 17.00), Chunithm (17.00) and maiDX (16k). Marking this as a draft because Chunithm and maiDX maintainers have to be on board, and there are details to discuss. The names of the new classes are basically placeholders. This is just a proposal that has been preliminarily discussed in the #general chat.

pic1

The motivation for these classes is "they are cool", and can be something to strive for. In all three games, achieving rainbow is generally considered easy as long as you play seriously, and definitely can't be considered endgame. Ongeki in particular has experienced severe rating inflation, hence there is also "Rainbow +" at the halfway point. I'm still not sure about that one.

The term 虹(極) and the purple/blue gradient is an official designation for achieving combined 50k rating in all three games (for example ,17.00 Ongeki + 17.00 Chunithm + 16k maiDX). As for the English name:

  • "rainbow extreme" is a literal translation of 虹(極).
  • "rating master" is a nameplate received for achieving rating 17.00 in Ongeki.
  • "true rainbow" is a term some people use.

Things to consider:

  • Whether this is a good idea in the first place.
  • Whether to call it 虹(極) or just 極 for consistency, and then there's maimai.
  • What to call it in English (see above).
  • Whether it would be a better idea to put it a new separate enum, just in case S*GA decides to shake things up (unlikely but possible) .
    • If not, I don't know how it would affect the existing data.
  • Whether to include maimai classic.

Finally, to back this up with data, our current leaderboards are as follows:

  Chunithm Ongeki maiDX
≥ 17.00 20 1 N/A
≥ 16.00 147 25 44
≥ 15.00 N/A 60 156
≥ 10.00 478 131 313

10.00 has been chosen semi-arbitrarily for counting the number of players (players below 10.00 often don't have enough scores to fill the naiverating window). Percentages of players against that 10.00 baseline is as follows:

  Chunithm Ongeki maiDX
≥ 17.00 4.18% 0.76% N/A literally impossible
≥ 16.00 30.75% 19.08% 14.06%
≥ 15.00 N/A 45.80% 49.84%

pic2

PS Turns out Chunithm actually introduced this purple gradient for rating 17.00 as I was writing this comment

@nyairobi
Copy link
Contributor Author

Since Chunithm Verse has somewhat unexpectedly rescaled difficulties and introduced a new color for 17.00, this change is now bound to happen for Chunithm, and has to be put on hold for the Ongeki and maiDX

@nyairobi nyairobi closed this Dec 11, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant