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Beginnings of a kitchen-sink Roguelike using libgdx

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BloodRL

Beginnings of a kitchen-sink vampire Roguelike:

Alt text Alt text

Features:

  • Infinite scroll map generation
  • Variety of areas (swamps, forests, cities, etc)
  • Shadowcasting
  • Openable/closeable doors&windows
  • Simple wandering "monsters" (no way to interact yet)

TODOs:

  • HUD/title bars
  • Too many to list, really

Current java main is: com.zygon.rl.blood.context.BloodLauncher

Uses libgdx desktop libraries v1.9.9 and v2.9.3 stewsters-util v0.18 noise4j v0.1.0 gson 2.8.5

Using: Punch Deck - Oppressive Ambiance.wav via Creative Commons See: https://www.reddit.com/r/roguelikedev/comments/ah9y5e/i_make_orchestral_electronic_music_that_im_giving/ And: https://soundcloud.com/punch-deck And: Thank you!