Updated Graphic settings #33
Annotations
11 warnings
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
|
Build project
Assets/Rocks and Boulders 2/Shaders/RotateGameObject.cs(18,4): warning CS0618: 'Transform.RotateAroundLocal(Vector3, float)' is obsolete: 'warning use Transform.Rotate instead.'
|
Build project
Assets/Scripts/HaloGenerator.cs(20,17): warning CS0414: The field 'HaloGenerator.mapChunkSize' is assigned but its value is never used
|
Build project
Assets/Scripts/HaloGenerators/ProceduralHaloShell.cs(36,18): warning CS0414: The field 'ProceduralHaloShell.needsColliderCleanup' is assigned but its value is never used
|
Build project
Assets/Scripts/HaloGenerators/ProceduralHaloShell.cs(36,18): warning CS0414: The field 'ProceduralHaloShell.needsColliderCleanup' is assigned but its value is never used
|
Build project
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (Water - Inner: OnMeshFilterChanged)
|
Build project
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (Atmosphere - Outer: OnMeshFilterChanged)
|
Build project
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (Water - Outer: OnMeshFilterChanged)
|
Build project
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (Atmosphere - Inner: OnMeshFilterChanged)
|
Build project
Shader warning in 'Custom/Terrain': sampler array index must be a literal expression, forcing loop to unroll at Assets/HeightShader.shader(75) (on gles3)
|
Build project
Shader warning in 'Custom/Terrain': sampler array index must be a literal expression, forcing loop to unroll at Assets/HeightShader.shader(75) (on glcore)
|
Loading