Releases: AH-64D-Apache-Official-Project/AH-64D
V2.2-RC2
V2.2-RC1
Sensors
- Added basic acquisition sources
- Added Linear motion compensator (LMC)
Weapons
- Removed Arm/Disarm keybind
- Added Arm/Disarm button
- Added Ground override button
- Update weapon weights
- Added ACE Missileguidance for Hellfires (both SAL & RF)
- Remove M229 HEDP rocket
- Remove M278 IL rocket
- Remove AGM-114A Hellfire
- Remove AGM-114C Hellfire
- Added AGM-114FA Hellfire
- Added AGM-115K2A Hellfire
- Remove AGM-114M Hellfire
- Added red smoke to M255 Flechette rocket
- Improve rocket accuracy
- Improve particle effects around rockets & hellfires
ASE Page
- Removed OPER setting from IR Jammer, leaving a toggle
- Added SEARCH option for Autopage
- Added RLWR
- Improved ASE Icons & symbology
- Improve ASE audio
IHADSS
- Added NTS and ANTS to C-scope
- Improved sideslip calcualtion
- Modify Missile Constraint box to reference the nose of the aircraft
- Fix barometric altimeter display
- Remove M230 crosshair
- Corrected PNVS/Symbology draw order
- Add Velocity Vector
Misc
- Added Indian Air Force Livery
- Added British Mission Equipment option
- Added ACE interact to set tail number
- Added ACE interact to open / close doors
- Add Point modules to Eden editor to allow for pre-planning in editor and loading via DTU
- Added master Warning/Caution buttons
- Unify radar & non-radar variant of the aircraft in editor, with FCR added in Garage
- Rename "M" key to "B1" in control hover
- Re-do hitpoints
- Added battery discharge over time
- Rebuilt audio playback system
- Added KU for text entry
- Reduced texture & other file count to reduce mod size
- Cockpit flood lighting now affects the map lighting in ACE
- Rewrote the UFD in Arma 3's MFD Config System.
- Added ACRE2 functionality to the UFD
- Added Vanilla radio compatibility to the UFD
- Remove AFM gauges
Config-based MPDs
- Rewrote the ASE, TSD, WPN, FCR, ENG. FLT, FUEL, WCA, MENU, MFD pages in Arma 3's MFD Config System.
- Added the ABR, UTIL, CHAN, CODE, DMS, DTU, FREQ, PERF, DTU pages.
- Allowed every MPD Page to be be shown on each display.
TSD Page
- Added Control measures & Targets / Threats as available points
- Added many icon types for waypoints / control measures / targets / threats. These are listed in the ABR page.
- Remove point xmit / recv
- Added endurance to the TSD Home
- Added ownship center toggle
- Removed moving map
- Removed target filtering (replaced with the SHOW sub-page)
- Removed PFZs
- Added HSI to TSD
- Added Route (RTE) sub-page.
- Added direct-to-point navigation
- Added route construction & naviation
- Added Waypoint (WPT) and Threat (THRT) sub-pages.
- Added point information to the bottom of the TSD about the currently selected point
- Added STO-NOW functionality
- Added point edit
- Added point definition
- Added point deletion
WPN Page
- Allowed navigation of weapons when not WASed to configure
- Allow for selection of PRI and ALT laser channel.
- Allow for
FCR Page
- Added heading tape to FCR
- Added indication whether C-SCOPE is enabled
ABR Page
- Added list of available point types for use in the TSD
UTIL Page
- Added toggles to disable components of the FMC
CHAN Page
- Added interact to map laser codes to a specific channel (1-4)
CODE Page
- Added interact to set LRFD and LST laser code
FREQ Page
- Added interact to set laser frequency to specific code.
PERF Page
- Added performance planning features, calculating
- Hover torque checks:
- Range
DTU Page
- Added interact to load points from mission
V2.1.2
V2.1.1
General Changes
- Hidden vanilla UI
- Analogue flight instruments are calibrated (compass not included)
- Fixed start switch animation
- Maximum flight ceiling corrected, 20,000 ft
- Missile warning fix
- IHADSS powered by APU
- Animation states saved when entering garage
- Weapon action switch system fixed
- ACE hitpoint system implementation
- Website loadout importer created (website not yet available)
SFM Update
- Rather than destroying the aircraft trying to take of at idle, we rather force you stuck to the ground
- Default weight set to prevent over-torque (can be overridden by setting fuel to something other than 100%)
- Robbie tank reintegration, accessible via vehicle garage (equipped by default)
- Animated stabilator for HOTAS users
V2.1.1 RC2
Critical hotfix from RC1
V2.1.1-RC1
Main changes
- hidden vanilla UI
- analogue flight instruments are calibrated (compass not included)
- fixed start switch animation
- maximum flight ceiling corrected, 20,000 ft
- missile warning fix
- IHADSS powered by APU
- Animation states saved when entering garage
- Weapon action switch system Fixed
- ace hitpoint system implementation
- website loadout import
SFM Update
- rather than destroying the aircraft trying to take of at idle, we rather force you stuck to the ground
- default weight set to prevent over-torque (can be overridden by setting fuel to something other than 100%)
- Robbie tank Reintegration, accessible via vehicle garage (equipped by default)
- animated stabilator for Hotas users
V2.1.0
The next development of the Apache Mod, V2.1.0. It is smaller than the V2.0.0 release, but comes with some exciting changes to the flight model, radar, ASE, and controls. There have also been some bugfixes in the background.
Modded keybindings
Following the release of Arma 3 V2.06, we have been able to better interact with Arma 3's keybinding system, allowing for us to rework how the controls work. The new keybinds are here.
The following changes have been made:
- Moved across keybindings from CBA keybindings to Vanilla Keybindings.
- Keybinds are now easily mappable to joystick buttons.
- Keybinds now have a default value.
- All items in the cockpit can be (optionally) mapped to a joystick button or keybind.
SFM Plus
Improvements have been made to many parts of SFM Plus, adding damage due to aircraft misuse and improving engine simulation:
- Added damage when aircraft torque limits are exceeded
- Rewrote how torque is handled to make it more stable and 'true to life'
- Rewrote how engine starts are handled so that the start is no longer bound to hard times, but can be initiated at any point after the start switch is taken to start.
- Enabled split power lever operations (a.k.a. single-engine operations)
- Added APU fuel burn (175pph)
Fire extinguisher system
- The fire bottle is now rearmed by repairing the engines (left engine refills primary, Right the secondary)
- the fire system can now be used by either crew member
- Engine fire can be put out by shutting down that specific engine
- Engine Fire is now visible for all players on multiplayer
Fire Control Radar And Aircraft survival equipment
- Rewritten FCR to use new Arma 2.06 commands to read the vanilla radar
- Updated the ASE page to show all threats the vanilla SENS panel shows (minus the radar targets and incoming missiles)
- Vanilla Info Panels have been removed
- Jammers now use the vanilla countermeasure system rather than a custom script
- Improved anti-air threat identification
- Jammers in STBY will automatically go to OPER 1.5 seconds after an incoming missile warning and will leave it on
Default Crew Kit
- A Default Crew kit had been made for the Apache using the available vanilla kit, The kit consists of the following items.
Small improvements
- Apache Armor Has been boosted 20%
- Rocket salvo fire rates have been increased
- Updated Flare visuals (Flares sourced from USAF AC-130 BETA, Credit to Pingopete)
- Rocket salvo Has been reactivated
Bugfixes
- Fixed 30mm ace rearm Bug When not Rearming the entire magazine
- Hellfire stability has been improved
- Fixed the TADS shaking on small damage levels
- Floodlighting no longer jumps around when moving
- Fixed PNVS jitteriness with head tracking
- SFM+ stabilator no longer breaks when in map or spectator
- Fixed ACE Vehicle damage aggressively nerfing Hellfire damage.
V2.1.0-RC3
Larger FM changes from RC2
SFM+
Entire engine system has been rewritten to provide a few benefits
- Less dependence on collective input (bad engine startups should no longer happen)
- More actual simulation than before, rather than table interpolation (should respond more accurately outside of expected conditions)
V2.1.0-RC2
Some small changes from RC1
SFM+
We have found a way that is less buggy and specific to read collective input. The setting that specified whether a user was using a keyboard or mouse is no longer required, and how users map their collective to controls should no longer matter.
Also, the stabilator now has 3 activation modes: Always on, always off or joystick only (since many people don't like the stabilator with KB&M, but do with a HOTAS). By default it will be in the last of the 3 modes.
Aircraft startup time has been reduced from 80 seconds to 45 seconds to better replicate the new startup time.
Rocket salvo
The rocket salvo should no longer occasionally fire a second rocket when in a burst of 1.
V2.1.0-RC1
The next development of the Apache Mod, V2.1.0. It is smaller than the V2.0.0 release, but comes with some exciting changes to the flight model, radar, ASE, and controls. There have also been some bugfixes in the background.
Modded keybindings
Following the release of Arma 3 V2.06, we have been able to better interact with Arma 3's keybinding system, allowing for us to rework how the controls work. The new keybinds are here.
The following changes have been made:
- Moved across keybindings from CBA keybindings to Vanilla Keybindings.
- Keybinds are now easily mappable to joystick buttons.
- Keybinds now have a default value.
- All items in the cockpit can be (optionally) mapped to a joystick button or keybind.
SFM Plus
Improvements have been made to many parts of SFM Plus, adding damage due to aircraft misuse and improving engine simulation:
- Added damage when aircraft torque limits are exceeded
- Rewrote how torque is handled to make it more stable and 'true to life'
- Rewrote how engine starts are handled so that the start is no longer bound to hard times, but can be initiated at any point after the start switch is taken to start.
- Enabled split power lever operations (a.k.a. single-engine operations)
- Added APU fuel burn (175pph)
Fire extinguisher system
- The fire bottle is now rearmed by repairing the engines (left engine refills primary, Right the secondary)
- the fire system can now be used by either crew member
- Engine fire can be put out by shutting down that specific engine
- Engine Fire is now visible for all players on multiplayer
Fire Control Radar And Aircraft survival equipment
- Rewritten FCR to use new Arma 2.06 commands to read the vanilla radar
- Updated the ASE page to show all threats the vanilla SENS panel shows (minus the radar targets and incoming missiles)
- Vanilla Info Panels have been removed
- Jammers now use the vanilla countermeasure system rather than a custom script
- Improved anti-air threat identification
- Jammers in STBY will automatically go to OPER 1.5 seconds after an incoming missile warning and will leave it on
Default Crew Kit
- A Default Crew kit had been made for the Apache using the available vanilla kit, The kit consists of the following items.
Small improvements
- Apache Armor Has been boosted 20%
- Rocket salvo fire rates have been increased
- Updated Flare visuals (Flares sourced from USAF AC-130 BETA, Credit to Pingopete)
- Rocket salvo Has been reactivated
Bugfixes
- Fixed 30mm ace rearm Bug When not Rearming the entire magazine
- Hellfire stability has been improved
- Fixed the TADS shaking on small damage levels
- Floodlighting no longer jumps around when moving
- Fixed PNVS jitteriness with head tracking
- SFM+ stabilator no longer breaks when in map or spectator
- Fixed ACE Vehicle damage aggressively nerfing Hellfire damage.